Quote:
Originally Posted by Trey
First, I can understand where he's coming from by not liking to replay Peragus, but I look at it from a design standpoint, and Obsidian was really going for a horror feel. It's very slow paced, very deliberate, and spooky as shit. You have to piece clues together like you're fucking Scooby-Doo, and deal with shadowy antagonists who are revealed at the end of the level-arc. At first I hated it, but on my second playthrough, I respected it for what it was, and came to enjoy it.
|
Yeah, I get that. But it never grabbed my attention, is all. I feel like I'm going through the motions of every other RPG where you have to be careful at first, since you're low level and the enemies are above you, but once you level up twice you slice through everything like a warm knife through butter. Chillin' on the Harbinger is pretty cool, though. I took my time going through there, as opposed to the underbelly of Peragus' mines.
Quote:
|
Also, yeah, you can wave off Atton and Bao-Dur's personalities as boring, but their real depth comes from their interactions with the Exile, and their pasts. They really showed different perspectives on the Mandolorian Wars, and different morals that most RPGs don't even touch. The beauty of KotOR II is that you get out of the character(s) exactly what you put into them. Which brings me to the Influence system used, which in my opinion was the most organic, believable, and satisfying "moral RPG system" in the entire genre. Why RPG devs didn't just outright ape that system is beyond me.
|
Atton's appeal comes out of hanging around in Nar Shadda. Past catching up with him, bounty hunters on your tail, et cetera. Pretty badass shit. But after that, especially after dealing with his ass long enough to make him a Jedi, I'm done with him. I only bro out with Bao-Dur on Telos as you cut a swathe of destruction through the Czerka facility. I really liked his banter with Mandalore while on the Ebon Hawk, though. I never managed to get him to become a Jedi, mostly because the dialogue get's glitched so I can't talk to him about anything besides "MAKE ME SHIELDS!" or "TALK TO YOU LATER, MAN!"
Oh, man, the Influence system. Love it and hate it so much. Love it because yes, it's god-tier. Hate it because fuck you, Kreia, never approving of shit I do. Dragon Age: Origins has a decently good Approval system, but it was way too obvious how to get high approval. In KotOR II I liked how vague some characters act in certain situations (again, fuck you, Kreia).
Quote:
|
God damn, fuck yeah KotOR II. Gonna play it again.
|
I found my copy of KotOR. I might find my KotOR II laying around, but if not I can borrow it from a friend. Plus, now I can mod the shit out of both and maximize my gaming pleasure.