Originally Posted by Mal
Games were always difficult because they required precise timing and individual ability. Beating a level in Megaman requires knowing the exact timing of everything and discovering one of few ways to make it through without dying.
You're supplementing my point. The reason those games were "difficult" relative to today's games was because they did not have a save system. If you ran out of your limited number of lives, you had to start from the very beginning. So you either learned the solution quick or you had to grind your way back to that point to try again. Today, you can camp out at the point of contest and reload/restart as much as you wish.
Sorry to reply like three days later. I fade in and out of this place rather irregularly.