Originally Posted by Mal
I think we're viewing game difficulty in different ways. I don't consider die>restart difficulty of the game itself. It was not intentionally done, it was just a result of poor design which was initially solved by level codes and then game saves. The gameplay itself (which is what I was talking about) is no more or less difficult, but the game as a whole could be considered more difficult (which I'm guessing is what you were talking about). In that case we agree.
Yeah, I had difficult in quotations because from a gameplay perspective it wasn't actually more difficult, but I was talking in terms of people's perception so I thought it would fly that way.