Re: Games and all things related
I think the "rage" zombie type works well for a game like DayZ. Watch the video I posted. Early on, the group kills a couple of zombies on a farm, and they shit bricks. But they survive easily enough. Then, the guy looks over the fields on the left side to see a dozen or so zombies sprinting towards them. I mean, I think that's pretty cool.
Haven't played Operation Raccoon City yet. I know it's not a proper Resi game, it's just a middle-of-the-road third person shooter. Still want to play it, because I'm a RE fanboy and the idea of the game appeals to me. Looks competent enough to have fun playing it.
I think old-style slow zombies worked in Resident Evil not because they were scary, or a threat. They worked because they were bullet sponges. The old games, especially the first, were about working out a strategy from getting from A to Z (heh, Z), while sustaining the least amount of damage and using the least amount of ammo. If you didn't plan correctly, you got overwhelmed. The zombies usually weren't enough to kill you even then, but the addition of enemies like the Hunter that do a lot more damage per hit meant that if the zombies pinned you down, something else would fuck you up. Hell, Hunters even have a one-hit kill attack if you're even slightly damaged, but only when they're behind you. Not having a plan, and getting distracted by other enemies like zombies meant you'd get instantly decapitated.
I don't quite know what point I'm making here. I think I just fucking love Resident Evil.