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Old 11-23-2009, 03:48 PM   #1606
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Re: The Legend of Zelda FC

Linearism Is Alive and Well


This article written by The Missing Link


PART 3

Of course, a statement as bold as mine requires at least some validation, yes? (Otherwise, I fear that you’ll all run me out of town before I can tell you all, “Game over, suckers!”) So, let’s show some startling truths here.

So, let’s rewind the clock to 2007 to an interview with Aonuma regarding Twilight Princess’ position within the grand Zelda timeline:

Q: When does Twilight Princess take place?
A: In the world of Ocarina of Time, a hundred and something years later.
Q: And The Wind Waker?
A: The Wind Waker is parallel.... Twilight Princess takes place in the world of Ocarina of Time, a hundred and something years after the peace returned to kid Link’s time. In the last scene of Ocarina of Time, kids Link and Zelda have a little talk, and as a consequence of that talk, their relationship with Ganon takes a whole new direction....
This fits in rather nicely with what Nintendo said much earlier involving Wind Waker and thus establishes most of what we do know about the timeline to date:
Q: Where does The Wind Waker fit into the overall Zelda series timeline?
A: You can think of this game as taking place over a hundred years after Ocarina of Time.... Ocarina of Time basically has two endings of sorts; one has Link as a child and the other has him as an adult. This game, The Wind Waker, takes place a hundred years after the adult Link defeats Ganon at the end of Ocarina.
But now, let’s look forward into the future. Nintendo’s finally given us some indication about the placement of Spirit Tracks in the timeline:
Spirit Tracks takes place 100 years after the events of Phantom Hourglass. Apparently in the land that’s now called Hyrule, the inhabitants had to deal with a vicious Demon King. In the time span between the two games there was an epic battle and the spirits of the land helped take down this evil being. Though they couldn’t kill the beast, they could muster just enough strength and energy to subdue him with chains and shackles and bury him underground. The shackles, extending the land of Hyrule in four different directions, became the Spirit Tracks, and the surrounding community used these tracks as transportation railways.
Now, from these individual quotes, you can come up with the famous six-game partial timeline. It starts with Ocarina of Time and then, along the child timeline, you have Majora’s Mask and Twilight Princess. In the adult timeline, you have Wind Waker, Phantom Hourglass, and Spirit Tracks.

Do you see a problem yet? Have you seen just what is wrong about extending this timeline to encompass all 15 games? If you haven’t, fear not. I shall reveal to you the answer using my Book of Secrets.

One Ganondorf Dragmire. Given what we now know about Spirit Tracks, provided that they don’t resurrect him in this game (which appears to be the likely case at this point!), Ganondorf is currently at the bottom of the sea... encased in a thick layer of stone... with the Master Sword jammed into his forehead. And what about Twilight Princess, the current “ending” of our other timeline? Well... to be quite honest... I honestly don’t know what happened to him at the end of the game. He’s... just... standing there, going through his death monologue, with the Master Sword jammed through his stomach... just... standing... there.... But lo and behold, Link then dashes off to stare at Midna’s sexy, new curves, so he and Zelda can’t be too worried about Ganondorf suddenly reanimating himself and wreaking havoc over Hyrule at any moment! Furthermore there’s no hint or suggestion that we’ve merely just sealed him away for “100 years” or only “mostly killed” him. As far as I can tell, no one’s concerned that this ain’t over, and that’s as good of a “the end” as we can have!

And so now, considering the other nine games, just what do you have to work with? Legend of Zelda, A Link to the Past, and Four Swords Adventures all involve Ganondorf somehow taking over Hyrule! However, not a single one of them reveals anything about removing the Master Sword from Ganondorf’s personage. (A few might be crafty to mention that Ganon was, in fact, resurrected in the linked Oracle game, but they resurrected Ganon, not Ganondorf. This besides, Twinrova wouldn’t have been able to pull out the Master Sword from their master’s stomach since the blade can only be held by one who is good, thank you, Ocarina of Time. This is besides the point that Zelda tells you at the end of the Oracles that “wisdom and courage were able to prevent Twinrova’s planned resurrection of Ganon” [emphasis mine]. That means canon suggests that Ganon’s officially gone (again) at the end of the game. Sorry, no dice, guys.)

Is it any reason that we haven’t solved the timeline debacle yet? You hit a roadblock the moment you leave Nintendo’s carefully crafted trail! Given that Nintendo hasn’t declared any resolution to this inherent mystery, you either have to negate that pesky detail about the Master Sword (First Law of Timelinedynamics) or add in a detail about Ganondorf being freed from the blade (Second Law of Timelinedynamics) in order to proceed. (Sure, you could probably nail me on the fact that the game is simply vague on the details of Koume’s and Kotake’s plot to revive Ganon. I’d gladly counter by saying that they were intentionally vague such as not to spoil the secret ending before the proper time, and so Nintendo is in effect throwing themselves onto the mercy of the court, indirectly supporting the Second Law.)

Furthermore, I would also place a friendly wager on the statement that this stalemate will never be resolved, even with Nintendo’s best intentions otherwise. (Though please, pretty please, don’t bother contacting me to establish any sort of bets on the issue.) While Ocarina of Time was kind enough to only seal Ganondorf away for years upon years upon the game’s denouement, it would be extremely tacky of Nintendo to start pulling this trick after every single game featuring Ganondorf from here on out. Can you imagine this!? It’d become some horrible Internet meme about how Ganondorf the Rather Unlucky can’t seem to get a break by either getting himself killed off or actually managing to succeed in his quest to have a lifestyle of the rich and famous. (No wonder he’s so emo in Wind Waker!)

If you want more, we can take a quick peek at Spirit Tracks for a moment. From what we know, Spirit Tracks is at least a good 200 and more years from Ocarina of Time’s adult ending. Now, over the course of this period of time, Hyrule had to go through many a difficult time. First, they had to completely rebuild Hyrule after Ganondorf sacked it in Ocarina (remember how Castle Town was practically ruined, not to mention the Zoras encased in ice and whatnot?). And of course, they had to completely rebuild the castle (since, naturally, it appears in Wind Waker... right alongside Ganon’s Tower). Probably not long after that, Ganondorf manages to break free from his Evil Realm prison and almost conquers Hyrule, but the goddesses smack him on the hands and “flood” Hyrule. We go through Wind Waker and Phantom Hourglass above the waves, just like normal... and then, many years later, we actually establish a new Hyrule... only to be plunged into another war against the Demon King there! And then finally (FINALLY! Take a deep breath...) Hyrule gets a little bit of long-lasting peace. And yet somehow in these 200 and more years, Hyrule managed to invent steam power, y’know, to power Linebeck’s ship and the new Thomas the Tank Engine.

Yet where is steam power in Twilight Princess? Telma’s still using a horse-drawn carriage to go from town to town, and there’s no signs of railroad tracks in sight. Literally, Hyrule was at peace that entire time given that Ganondorf got sent straight to the Twilight Realm (and he didn’t even get to pass Go or collect $200 first either!), and barely anything was damaged in the meanwhile! It should have been a period of renaissance for all of Hyrule, especially considering how well Castle Town seemed to be doing in Twilight Princess, yet it seems that very little advances in technology had actually been made! (Okay, they were able to create the Linkapault that somehow managed to fire him through the air into the desert and somehow not kill him. Besides that!) The only other game to ever establish train tracks are the Oracle series, but those don’t take place in Hyrule, so they don’t count for our purposes. Thus, what do we get in the end? We get an illogical timeline (Zeroth Law of Timelinedynamics).
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Old 11-23-2009, 03:49 PM   #1607
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Re: The Legend of Zelda FC

Linearism Is Alive and Well


This article written by The Missing Link


PART 4

And how about a third one, for good humor here. Let’s compare the maps of Twilight Princess and Ocarina of Time. We have it on authority that these two views of Hyrule are about 100 or more years apart from one another. Furthermore, if you use the GameCube variation of the maps, you’ll notice that Lake Hylia, Kakariko Village, the Gerudo Desert, the Lost Woods, and Death Mountain all line up fairly nicely. It’s like the two were meant to be together!

All except for... Zora’s Domain. Somehow, Zora’s Domain (which is still at the end of the river, mind) warped from being southeast of Kakariko and Castle Town to being northwest! How’d that happen? And more importantly, how’d that happen within the mere span of a few hundred years tops? That canyon needs time to carve itself... and it simply isn’t going to pick itself up and move. The But if you try to solve this from the perspective of the Developer’s Dilemma, it makes total sense. If the map of Hyrule were always the same—same orientations, same locations, same everything—it really wouldn’t feel like exploring the map anymore, would it? We’d know where everything is, and all we’d be left with is figuring out when we’re actually going to visit each place. Where’s the fun in that?

Each of these itty bitty details could have been solved, and they could have been solved fairly easily if Nintendo had been focusing on it from the get go. If only they’d cared enough to keep their timeline stuff in check, they’d have been able to create said canon—even if it was developed in an out-of-order fashion (just like the Metroid series did).

So, what can we conclude here? Well, our absolute and infallible trust in Nintendo should be completely shattered (or at least wounded!) by this point! (If it hasn’t, please make sure your heart is still beating; you might very well have died from shock along the way here!) Nintendo, despite Aonuma insisting to us that one day he’d clearly reveal the timeline to us, he’s headed up ten of the 15 Zelda games, and still we’re as utterly confused as ever. I would go so far as to say that Nintendo hasn’t even gotten better at revealing all this information to us; Aonuma talking timeline is still just as rare, cryptic, and ambiguous as when Miyamoto was talking timeline. All we have is more of the same, and the only way that will likely change is if Aonuma passes the reins onto someone else. But even if that happens, will that someone else respect all of the timeline statements that Aonuma has established over the years? Realistically, there’s no guarantee. And let’s face it, Miyamoto isn’t going to be there forever to keep upending the tea table either.

And so, if we really can’t trust Nintendo to be the infallible source on all things timeline, realistically that means that we have explicit permission to ignore them to begin with and come up with our own theory anyway. And, if the Third Law of Timelinedynamics is any hint, that means you and I are now suddenly free to dream up our Single Timeline Theories once again. Linearism is alive and well, my friends! Or, I should at least caveat this and say it this way: Linearism is as alive and well as any other timeline out there. Though, given what you just read, if you consider the hope of one day finding the “one true timeline” to now be dead... well, “alive and well” is totally a relative term.

Now, unlike some, I’m not interested in telling timeline enthusiasts that they’re completely wasting their time by contemplating the deep natures of the timeline. I mean, I’ll be frank; I used to be one of you! And, given the fact that I’m still writing articles about this subject, I can’t say I’ve fallen all that far from the tree. (Ahem, ahem, I would hope that’s obvious by now!) However, my business is neither to find the “one true timeline,” that magical Holy Grail that will reveal all of Zeldadom to me as if Nayru herself touched my head and filled it with her blessed wisdom. My passion in the timeline is not the pursuit of ultimate discovery but in the gradual world building of the Zelda universe. Being one that has written scores of fanfics and a writer by nature, extrapolating upon the world of Hyrule and filling in the details with my own personal touch has been what has drawn me to the concept of the timeline. My sole desire is to be able to have the creative license to play with it to my heart’s content, to do something different if it feels right enough or, better yet, just to experiment.

Instead of me dictating to you how you all should feel about Zelda games, I would ask those of you who are passionate about the timeline the question of why it is you seek the answer. Discovering what that magical timeline is surely isn’t going to tell you the direction of the next Zelda title; I think Nintendo has been quite clear that you can never ever figure out exactly what they’re going to do next. That sheer creativity has been what has drawn me to them for many years, and the creativity that they pour into each yet-to-come Zelda game will almost certainly defy the most sage timeline theorist out there. The Zelda series is so rich with details and possibilities that we will always be surprised.

Sure, I suppose being able to find “the closest timeline to what Miyamoto is envisioning right this very moment” is a worthy runner-up goal, but to what ends? If Nintendo is making it all up as they go along (which I’d also wager is quite likely), the timeline is as flexible as a rubber band, completely mutable and able to be changed at their discretion from here on out. And so long as Nintendo remains silent as to the specific contents of whatever secret timeline documents they have (which, I’d also wager a bet on, are far less detailed than some might dream about), that goal is impossible to ascertain.

Instead, I truly believe that half the fun of inventing timelines is in the building of the world of Hyrule. It’s in creating our Hyrule. It’s feeling like a scholar of ancient history and digging through the ruins of a fallen Hyrule Castle to find archæological evidence regarding the ancient civilization of the Hylians. It’s in the crazy theorization, the wild speculation, and the mad experimentation. I earnestly believe that those who care for it like I do have found this to be the case... yet some have since then abandoned this creative endeavor in order to defend their timeline as correct and declare all others as incorrect. That, I believe, to be an exercise in futility.

It isn’t about nor should it be about who is right or who is wrong. After all, only Nintendo could ever truly be right. And, if my experiences in the industry ring true, the Theory of Relativity says that Nintendo probably doesn’t have it completely right either.
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Pirates are evil? The Marines are righteous? These terms have always changed throughout the course of history! Kids who have never seen peace and kids who have never seen war have different values! Those who stand at the top determine what's wrong and what's right! This very place is neutral ground! Justice will prevail, you say? But of course it will! Whoever wins this war becomes justice!
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Old 01-30-2011, 10:02 PM   #1608
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Re: The Legend of Zelda FC

So I want to revive this FC, any Zelda enthusiasts out there?
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Old 02-23-2011, 10:15 PM   #1609
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Re: The Legend of Zelda FC

Reporting in for the Zelda loev.
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Old 02-27-2011, 11:51 AM   #1610
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Re: The Legend of Zelda FC

Zelda = Win

I hope the 3DS one comes out on March 27th. If Not. I will be depressed.
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Old 02-28-2011, 07:57 AM   #1611
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Re: The Legend of Zelda FC

I'm a huge Zelda fan myself.

I still play ocarina of time and link to the past from time to time. I also have wind waker and TLP in my collection, though I haven't used my cube in ages.
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Old 02-28-2011, 09:47 AM   #1612
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Re: The Legend of Zelda FC

Quote:
Originally Posted by Shakezula View Post
Zelda = Win

I hope the 3DS one comes out on March 27th. If Not. I will be depressed.
It will not unfortunately. It is slated for a slightly later release date. I hope in another month or two after the initial release date.

The launch day line up are as follow:
LEGO Star Wars III: The Clone Wars
Steel Diver
Super Street Fighter IV: 3D Edition
Super Monkey Ball 3D
Nintendogs + Cats: French Bulldog & New Friends
Pilotwings Resort
The Sims 3
Face Raiders
Asphalt 3D: Nitro Racing
Combat of Giants: Dinosaurs 3D
Bust-A-Move Universe
Ridge Racer 3D
Samurai Warriors Chronicles

Basically a shitty line up for a launch day release (with the exception of Super Street Fighter IV but this is only good if you don't have it already for your PS3 and Xbox 360).

Quote:
Originally Posted by Dagoro
I'm a huge Zelda fan myself.

I still play ocarina of time and link to the past from time to time. I also have wind waker and TLP in my collection, though I haven't used my cube in ages.
All great games I also play from over and over again at least once every year or two. I'm currently playing the handhelds. The Legend of Zelda: Links Awakening, The Legend of Zelda: Oracle of Season, and The Legend of Zelda: Oracle of Ages. I'm amazed by the graphics of these GB and GBC games when compared to others of its time.
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Pirates are evil? The Marines are righteous? These terms have always changed throughout the course of history! Kids who have never seen peace and kids who have never seen war have different values! Those who stand at the top determine what's wrong and what's right! This very place is neutral ground! Justice will prevail, you say? But of course it will! Whoever wins this war becomes justice!
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Old 03-01-2011, 12:13 AM   #1613
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Re: The Legend of Zelda FC

I'm really into the more classical top-down handheld Zelda games. My first Zelda game was Oracle of Seasons, and my favorite so far is probably LttP. Minish Cap is fun, too.
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