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Old 04-07-2010, 07:31 PM   #1
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Pokemon Heart Gold & Soul Silver Walkthrough

didn't really know where to put this hope it helps those who need it will be updateing it slowly and putting links into the contents to make it easier for people


======================================== =======================================
[x] TABLE OF CONTENTS [TABCNT]
======================================== =======================================

o-----------------------------------------------------------------------------o
| Section Name | Ref. |
o-----------------------------------------------------------------------------o
| x. Table of Contents | [TOFCON] |
| ii. Introduction | [INTRON] |
| iii. Version Similarities & Differences | [VDIFFR] |
| iv. General Tips | [GETIPS] |
| v. PokeWalker | [PKWLKR] |
o-----------------------------------------------------------------------------o
| vi. Pokemon Heart Gold & Soul Silver Walkthrough | [WKTHRU] |
| -> Section I: Zephyr Winds (New Bark to Violet Gym) | [THRU01] |
| -> Section II: Attacking the Hive (Rt32 to Azalea Gym) | [THRU02] |
| -> Section III: Plain Sky & Dark Forest (Ilex to Goldenrod Gym) | [THRU03] |
| -> Section IV: Foggy Forecasts Ahead (Rt35 to Ecruteak Gym) | [THRU04] |
| -> Section V: Storms Upon the Waterway (Rt40 to Cianwood Gym) | [THRU05] |
| -> Section VI: Medicine and Minerals (Olivine Gym) | [THRU06] |
| -> Section VII: Glaciers Upon the Horizon (Rt47 to Mahogany Gym)| [THRU07] |
| -> Section VIII: Rising Up to Glory (WhirlIslands to BlackthornG)| [THRU08] |
| -> Section IX: Ancient Tales and Legends (KimonoTheatretoHGSS) | [THRU09] |
| -> Section X: The Highest Challenge (Rt27 to Indigo Plateau) | [THRU10] |
| -> Section XI: Thundering Sails Ahoy! (SS Aqua to Vermilion G.)| [THRU11] |
| -> Section XII: Not Quite A Marsh (Rt6 to Saffron Gym) | [THRU12] |
| -> Section XIII: Cascading Rivers (Rt5 to Cerulean Gym) | [THRU13] |
| -> Section XIV: Meadow Rainbows (Rt7 to Celadon Gym) | [THRU14] |
| -> Section XV: Soul Across the Bridge (Rt16 to Fuchsia Gym) | [THRU15] |
| -> Section XVI: Boulder Radio (Diglett's Cave to Pewter Gym) | [THRU16] |
| -> Section XVII: Volcanic Eruptions (Rt2 to Cinnabar Gym) | [THRU17] |
| -> Section XVIII:Tricks of the Earth (Viridian Gym) | [THRU18] |
| -> Section XIX: World's End Battle (Rt22 to Mt. Silver Peak) | [THRU19] |
o-----------------------------------------------------------------------------o
| vii. Legendaries | [LGENDS] |
| --> The Phoenix of the Sky (Ho-oh) | [LHO-OH] |
| --> The Guardian of the Sea (Lugia) | [LLUGIA] |
| --> Those Upon Yonder Land (Raikou, Entei) | [BEASTZ] |
| --> Race with the North Wind (Suicune) | [SUIKUN] |
| --> The Myth of Ice (Articuno) | [ARTICN] |
| --> The Myth of Thunder (Zapdos) | [ZAPPYD] |
| --> The Myth of Fire (Moltres) | [MOLTRS] |
| --> Genetics and Telekenesis (Mewtwo) | [MEWTUU] |
| --> Hoenn, Arise! (Groudon, Kyogre) | [GROKYO] |
| --> Hoenn, Once More! (Rayquaza) | [RAYQUA] |
| --> Magnet Train and Eon Games (Latias/Latios) | [LATI@S] |
o-----------------------------------------------------------------------------o
| viii. Miscellaneous Quests | [MISCQU] |
| --> The Daily and Weekly Events | [DAIWEK] |
| --> Kanto's Starters | [KANTOS] |
| --> Hoenn's Starters | [HOENNS] |
| --> Rematching the Gym Leaders | [GYMMAT] |
| --> In-Game Trades | [TRADES] |
| --> Final Rival Battle | [RIVAL7] |
| --> Elite Four: Round Two | [E4RTWO] |
| --> Bug Catching Contest Encore | [BUGCAT] |
| --> The Battle Frontier | [BFRONT] |
| --> Locating Hoenn & Sinnoh Pokemon | [HENSIN] |
| --> Move Tutoring | [MOVETU] |
| --> Pokeathlon Prize Upgrade | [POKETH] |
| --> Swarming Pokemon | [SWARMZ] |
| --> Rotom's Magical Elevator | [ROTOMS] |
| --> The Shining Leaf | [SHINLF] |
| --> Regular Trainer Rematches | [TRNREM] |
| --> Trainer Card Stars | [TRCRDS] |
o-----------------------------------------------------------------------------o
| ix. Special Events | [EVENTW] |
| --> Three Years Past | [CELEBG] |
| --> Arceus' Genealogy | [DIPLGI] |
| --> The Notched Ear Pichu | [NEARPI] |
| --> Shaymin's Gratitude | [SHAYMN] |
| --> The Enigma Stone | [LATDEW] |
o-----------------------------------------------------------------------------o
| x. Item Lists | [ILISTS] |
| --> Regular Items | [RITEMS] |
| --> TMs & HMs | [TM&HMS] |
| --> Earliest Johto Dex Pokemon Point | [JTODEX] |
o-----------------------------------------------------------------------------o
| xi. Frequently Asked Questions | [FRASQU] |
| xii. Heart Gold / Soul Silver Challenges | [CHALNG] |
| xiii. Contact Information | [CONTIN] |
| xiv. Copyright and Credits | [COPYCR] |
o-----------------------------------------------------------------------------o
To quickly find any one section, use Ctrl + F and search for the reference
word to get to the section you want. Input the whole thing ie put in "[ZAPPYD]"
to go straight to the section detailing Zapdos.
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Old 04-07-2010, 07:31 PM   #2
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Re: Pokemon Heart Gold & Soul Silver Walkthrough

======================================== =======================================
[ii] Introduction [INTRON]
======================================== =======================================
Pokemon is a franchise that has been around for a while. Not as long as some
other important Nintendo franchises such as Mario or Zelda, but over the course
of the fourteen or so years it has existed, it has certainly made its mark in
the video game industry.

It began in 1996, where Pokemon Red and Green were first released in Japan. The
games became an instant hit, causing an upgrade named Pokemon Blue to follow
the two originals. An anime of the series was also formed.

1998 saw the release of the franchise in America, where it also became a strong
series. America received Pokemon Red and Pokemon Blue, which were English
versions of Red and Green using the graphical and other upgrades that the
Pokemon Blue in Japan had brought to the series. Australia and Europe also got
these two games, a bit later on.

A fourth part of this first generation was released, christened Pokemon Yellow,
also called the Special Pikachu Edition. This game was a counterpart to the
anime, where the main character was stylized to look more like the anime's Ash,
and the player was forced to use a Pikachu as a starter. Pokemon Yellow became
the third version to Red and Blue in other territories, and was the first of
several third counterparts to appear.

A number of alternate games were also released, particularly on the N64, with
titles such as Pokemon Stadium and Pokemon Snap.

Quite soon after, Generation II came along, with the new Gold and Silver games.
These two were basically direct sequels to the original, even allowing the
player to see the same areas as in RBGY three years later. GS also introduced
the new Johto region to the game, as well as an extra 100 Pokemon on top of the
originals. Gold and Silver were landmarks in the growth of the series, and were
very well received. These two also introduced the concept of morning, day and
night into the series, which had a variety of effects on the game.

These two received a third game named Pokemon Crystal, focusing on Suicune, a
legendary introduced in Gold and Silver. Crystal had a fair few changes from
the original two, including the new feature of animated Pokemon sprites. While
it wasn't so much revolutionary, it was a great addition to the existing two
games and at this point in the future is proving useful, since the internal
batteries on the Gold and Silver games are running out quite fast.

Generation II also had a couple spin offs of its own, including the much revered
Pokemon Stadium 2, featuring all 251 existing Pokemon in 3D. It also had new
ideas that would be adapted into some games later in the series, including the
Little Cup and the Challenge Cup.

Generation III was next, moving onto the GameBoy Advance and bringing with it a
large overhaul of the series. Ruby and Sapphire rewrote Pokemon as we knew it;
stat formulas were now entirely different, colours were now vibrant and another
136 Pokemon were introduced. The new Hoenn region also made an appearance.

Ruby and Sapphire ended up having to cut off the previous two generations due to
the incredible amount of changes, so Pokemon in the Generation I or Generation
II games were stuck moving between those two, much to the displeasure of some
players. Ruby and Sapphire also only had about 200 Pokemon available in its own
right; 185 out of the remaining 186 were completely unobtainable.

To remedy this problem, Generation III had a second set of games, by the names
of Pokemon Fire Red and Pokemon Leaf Green. These two were remakes of the
original Red and Green games, brought up to the GBA standard of graphics, stats
and everything else ADV had brought to the table. FR/LG stayed quite faithful
to the originals, but boasted trade compatibility with Ruby and Sapphire, which
meant previously unobtainable Pokemon such as Bulbasaur, Butterfree and Mewtwo
were once again able to be found in the generation.

Ruby and Sapphire later had a third version released in the form of Pokemon
Emerald, which brought with it a huge expanse of changes as well as some new
features that became a staple of the series. Emerald brought back Pokemon
animations once more, as well as the series' first 'cut-scenes' and the first
appearance of the Battle Frontier. Emerald is one of the greatest games in the
series, I would say. Emerald also added the feature of a Pokemon's ability
sometimes having effects outside of a battle, as well as in.

Generation III had also seen the release of Pokemon Colosseum and Pokemon XD on
the Nintendo GameCube. Colosseum had been released in between RS and FRLG, and
allowed players to get a large amount of previously unobtainable Johto Pokemon
such as Ampharos, Houndoom and Skarmory. Colosseum and XD - which was released
after Emerald - were Pokemon RPGs, although not in the same sense as the main
GameBoy games were, for they boasted something entirely different than the usual
'collect eight badges, beat evil team, become champion' theme the handheld games
had. Both were quite good, and I am quite fond of XD in particular.

Generation III also saw the introduction of a couple of spin-offs, in particular
the beginnings of the Pokemon Ranger and Pokemon Mystery Dungeon areas. Both of
these have actually become quite popular and present the Pokemon characters in
entirely new styles of gameplay.

Eventually in 2006, Generation IV was released in Japan with the Pokemon Diamond
and Pearl games on the Nintendo DS. Diamond and Pearl brought another 107 new
Pokemon with it, as well as new staples of the series such as the Wi-Fi features
now offered by every main Pokemon DS game. Diamond and Pearl introduced the
Sinnoh region to the series, a mostly mountainous region with the franchise's
first snow routes. Diamond and Pearl were received quite well, although there
may have been something to be said about the game lacking in some areas such as
good Pokemon variety. While an assortment of Pokemon from the first three
generations had received new evolutions, they were unobtainable until after the
main game had been beaten.

Pokemon Battle Revolution was released for the Wii sometime after, bringing
Sinnoh Pokemon into 3D. The game was built entirely for battles and battles
alone, so those without a Diamond or Pearl game had little to look forward to
with this game. It did bring the feature of random Wi-Fi matches, and is so far
the only game to have this feature. Overall, the game was somewhat on the subpar
side, at least compared to the previous Stadium games...

The third version of Diamond and Pearl was eventually released. Pokemon Platinum
was a ray of light to the series, and improved Generation IV by a huge amount.
Taking Diamond and Pearl, Platinum added better graphics, new and overall better
sprites, some completely new areas that featured gameplay that had never been
seen before, new music, a Battle Frontier, a much speedier game in comparison to
Diamond and Pearl... the list goes on. Platinum is among the best Pokemon games
to ever be created, I think. Platinum also introduced a further 60 Pokemon to
the Sinnoh Dex, incorporating all of the new Sinnoh evolutions - players could
now actually use Pokemon such as Yanmega, Magmortar and Togekiss in their teams,
as well as older Pokemon that might be related to the new evolutions, such as
Glalie, Gardevoir and all of the previous Eeveelutions. Some unrelated Pokemon
were also added, such as Houndoom, Altaria and Scizor. The additions to the dex
made Platinum so much nicer to play in comparison to Diamond and Pearl.

Go a bit later, and the fourth and fifth games were released to complete the set
for Generation IV, under the names Pokemon Heart Gold and Pokemon Soul Silver,
which this walkthrough focuses on. These two are remakes of the Gold and Silver
games from so long ago, and bring those two games up to the Platinum standard.
In fact, HG/SS adds even more stuff on top of Platinum, including ambient sound
effects and area cut-ins. HG/SS are just as good as Platinum, with some of the
greatest music ever in the Pokemon series, as well as new sprites, etc. HGSS
also features the first time that the menu can be found entirely on the
touchscreen, and due to this interface it is entirely possible to play the game
with the stylus and directional pad alone, although buttons can still be used to
access the various options on the bottom screen.

With the exception of spin-offs such as the upcoming Pokemon Ranger: Tracks of
Light, HG/SS are the latest games in the series, and they have the features to
flaunt this title. Generation V still remains to be seen, however...
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Old 04-07-2010, 07:32 PM   #3
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Re: Pokemon Heart Gold & Soul Silver Walkthrough

======================================== =======================================
[iii] Version Differences [VERDIF]
======================================== =======================================
As usual, there are two versions to this game - one being Heart Gold and the
other being Soul Silver. With there being two versions, there are a couple of
differences found between the two games. The main difference is, as usual, the
Pokemon availability. Some are only found in Heart Gold, while others are only
found in Soul Silver. There are also some other differences in addition to these
which include gameplay and graphical differences.

o----------------------------------------------------------------------------o
| H E A R T G O L D | S O U L S I L V E R |
o----------------------------------------------------------------------------o
| Mankey, Primeape | Meowth, Persian |
| Growlithe, Arcanine | Vulpix, Ninetales |
| Omanyte, Omastar | Kabuto, Kabutops |
| Spinarak, Ariados | Ledyba, Ledian |
| Gligar, Gliscor | Delibird |
| Mantyke, Mantine | Skarmory |
| Phanpy, Donphan | Teddiursa, Ursaring |
| Sableye | Mawile |
| Baltoy, Claydol | Gulpin, Swalot |
| Kyogre | Groudon |
o----------------------------------------------------------------------------o
Everything under the Heart Gold column can only be caught in Heart Gold, and the
same in Soul Silver. It's worth noting that normally, you can only find Latias
in Heart Gold and Latios in Soul Silver. However, with a certain event, it is
possible to get the other Lati in the same version. Otherwise, all of the ones
found above are only in their respective versions. Heart Gold allows you to get
two more Pokemon than Soul Silver, due to the Sinnoh evolutions for Mantine and
Gliscor (and as neither Delibird or Skarmory received new evolutions since GSC.)

However, it is worth noting that there are a fair few Pokemon who are either not
found in either game or require the use of the PokeWalker to obtain.

These Pokemon are only found with the PokeWalker:
----------------------------------------------------
Skitty, Delcatty, Carvanha, Sharpedo, Wailmer, Wailord, Castform, Kecleon,
Snorunt, Glalie, Froslass, Snover, Abomasnow, Tropius, Shellos, Gastrodon,
Finneon, Lumineon, Feebas, Milotic, Spiritomb

These Pokemon are not obtainable in either game:
-----------------------------------------------------
Celebi, Regirock, Regice, Registeel, Jirachi, Deoxys, Turtwig, Grotle,
Torterra, Chimchar, Monferno, Infernape, Piplup, Prinplup, Empoleon, Cranidos,
Rampardos, Shieldon, Bastiodon, Drifloon, Drifblim, Glameow, Purugly, Stunky,
Skuntank, Magnezone, Leafeon, Glaceon, Probopass, Rotom, Uxie, Mesprit, Azelf,
Heatran, Regigigas, Cresselia, Phione, Manaphy, Darkrai, Shaymin, Arceus

It is also worth noting that normally Dialga, Palkia, Giratina and Mew are not
found in Heart Gold or Soul Silver, but they can be obtained through events.
The Sinnoh trio are found through bringing a special Arceus to your HGSS game,
while Mew is/has sometimes been given out through the Wi-Fi Mystery Gift.

As such, 412 Pokemon are obtainable in Heart Gold alone, whereas it is 410
Pokemon in Soul Silver. Between both games, there are a total of 426 Pokemon
available, but the PokeWalker and DPPt are needed for the rest.

There are also some other key differences between the two:
-----------------------------------------------------------
* Heart Gold focuses around Ho-oh; as such, a 3D Ho-oh in the skies is found
for the title screen, and Ho-oh is caught before Lugia. As such, after eight
badges the player has to visit the Tin Tower. Lugia is then available at a
later time, during the Kanto arc.

* Soul Silver focuses around Lugia, so the title screen features a 3D Lugia
swimming through the sea. Lugia is caught before Ho-oh, hence the player gets
to visit the Whirl Islands after eight badges. Ho-oh can then be caught later
in the game, during the Kanto arc.

* When the player uses a HM, the Pokemon's sprite appears in front of a cut-in
background. In Heart Gold, this background is gold coloured, but is instead a
silver colour in Soul Silver.

Apart from these, the two games are the same. A recommended way to pick is to
base it on whichever game has more of your favourite Pokemon, but at any rate
it really is your choice. There is no 'better' version unless you are aiming
to get as complete a PokeDex as possible.

======================================== =======================================
[iv] General Tips [GETIPS]
======================================== =======================================
Knowing how to play a game is important. While it isn't exactly hard to play the
main Pokemon game, there are a couple things worth taking note of.

* Building a strong team may not necessarily mean you need six Pokemon. Due to
the EXP curve in this game, you may be better off using three or four Pokemon
rather than six. Doing this also frees up some room for 'HM Slaves', which are
Pokemon that can be used to carry HM moves, freeing your actual Pokemon from the
plague that is Cut, Whirlpool etcetera. If you're looking for a quicker game,
where you aren't too underlevelled, then use 3-4 Pokemon.

* On the other hand, if you want to increase the difficulty a little, then try
the whole six Pokemon, as the lower levels will increase the challenge of the
game somewhat. Six Pokemon also allows your team greater variety, although you
will have to work out a system that allows you to use the HM moves in the game.
Admittedly, six Pokemon are fun to use. You have plenty of options as well, so
as along as you can be bothered to train up six Pokemon and want a funner game,
go for it. You may want to use trainer rematches with the PokeGear to train up
your team further. It is notable that having six can give you better stamina in
some cases.

* Try to cover as many attacking types on your team as possible. Types such as
Electric and Fighting/Bug are essential for making Pokemon such as Gyarados and
Umbreon less of a pain to take down. Ice is also highly recommended, due to the
presence of two dragon trainers this time around. I would probably recommend
Psychic or Ground too, as some Poison Pokemon can be surprisingly defensive.

* Always have some form of Poke Ball on you. There's something to be said
about the amount of times that someone came across a shiny and they didn't have
anything to catch it with! A shiny is only a 1/8192 of course, but Murphy's Law
can come into effect at any time.

* In Pokemon, difficulty is dictated by the player. If you're looking for a
greater challenge, don't grind against Wild Pokemon or anything; just play
naturally, and let your natural levels guide you through. I would however
recommend fighting every trainer you come across, so you are at least at an
acceptable level.

* While all Pokemon are able to be used, some are obviously easier than others.
If you're looking for a particularly easier time, the shiny Gyarados at the Lake
of Rage can practically sweep the whole game by itself. You can get it as soon
as you get your fourth badge; catch it, and just use Bite to get through;
Gyarados' sheer offensive power will be enough. Once Gyarados gets Aqua Tail and
Ice Fang, it is difficult to take down and once it gets Dragon Dance it is near
unstoppable. If you happen to be speedrunning, I would very highly recommend you
use Gyarados!

* Catching Pokemon is generally easier if you have some sort of status move on
your team, preferably one that causes paralyzation or sleep. In particular,
having a move that can sleep will help immeasurably in catching the various
legendaries throughout the game. While paralyzation is permanent, sleeping a
Pokemon has a greater increase on the catch rate.

* Use Dusk Balls and Quick Balls as much as possible; when their conditions are
satisfied, they have a x4.0 multiplier, which is the highest in the game that is
easily obtainable. They can both be bought at the Safari Zone. These two will
make catching random Pokemon you encounter in the field a lot easier.

* Unless you're waiting for things to happen in the Safari Zone, be sure to
abuse the time settings on the DS. Doing so can help even early in the game will
let you get specific useful TMs in the Goldenrod market lottery such as Flash
Cannon and Silver Wind. Late in the game, it also makes getting the numbers of
gym leaders much, much easier.

That's basically it. You obviously don't need to follow any of those rules if
you don't want to, but they can make the game flow much better.
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Old 04-07-2010, 07:33 PM   #4
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Re: Pokemon Heart Gold & Soul Silver Walkthrough

======================================== =======================================
[v] PokeWalker [PKWLKR]
======================================== =======================================
A peripheral included with every copy of Heart Gold and Soul Silver is the
PokeWalker. The PokeWalker is a device that acts similarily to a pedometer,
counting a person's steps throughout the day. However, it differs in quite a
few ways, and lets the user claim rewards for their HG or SS game.

The PokeWalker is primarily based around steps; things are unlocked and gained
when steps are taken by the user. It is worth noting that one step in real life
generally counts as more than one step on the PokeWalker. Steps can also be
gained through other methods, that allow the PokeWalker to be shaken in such
a way that it registers as a step. For example, spinning it in wide circles.
It is definitely worth noting that it is built with an anti-shake feature
though, which means if it moves too fast then steps will not be counted. This
does mean that it tends to not count steps if the person is jogging or running
so if you're intending to get steps normally, I would recommend just walking.
Placing the PokeWalker in your pocket or on your pocket (depending on whether
you can be bothered to fit it with the clip given or not) is generally a good
idea. Personally I like to keep it in my pocket, and steps are counted as I
walk. Actual walking with the PokeWalker tends to produce steps - and therefore
watts - very quickly.

Watts are the PokeWalker's currency. For every twenty steps that are registered
on the PokeWalker, the user gains one watt. Watts are required for three things:
1. Using the Poke Radar option in the menu.
2. Using the Dowsing option in the menu.
3. Unlocking new courses for the PokeWalker.

On the PokeWalker itself, the user can push either left or right to get to the
menu. On the far left is the Poke Radar function. Choosing this function costs
ten watts which cannot be regained in any way, and starts a minigame with four
patches of grass, where the user must go to the one with the ! using the left/
right buttons and hitting the center button to select it. Usually the user
will have to do this more times, though occasionally you will just go into
battle immediately after the first one.

Once a Pokemon is encountered, the Pokemon in the PokeWalker is placed in a
battle against the encountered Pokemon - which Pokemon it is depends on a
couple factors, with course being the biggest one. Stats, levels etc do not
effect the battle at all.

The two Pokemon each have a bar split into four parts, and you are given the
option to Attack, Evade or Catch. Attacking will cause your Pokemon to move
first. Generally, they will do one point of damage, but should the opponent
try to run away that turn then they will take a critical hit, and two parts
of the bar will go down instead. Evade will cause your Pokemon to move second.
If the opponent tries to attack, your Pokemon will dodge and the foe will take
one point of damage in return. However, if the Pokemon tries to run, then they
will run successfully. Evade is only recommended if your Pokemon is at one bar
and you're willing to risk the chance of the opponent running. However, if your
Pokemon loses all of its bars, then the battle will end immediately anyway.

The final option is to catch. The chance of capture depends on the amount of
bars the opponent has. The less the better, with a very high chance when they
only have one bar left. There is always a chance for them to break out, but at
the same time a chance to be captured. I'd recommend trying to weaken the
opponent to at least two bars before you start trying to capture them.

The option one from the left on the PokeWalker is "dowsing". Dowsing also has a
small minigame that allows the user to find an item. Which items depend on the
route (though the Beautiful Beach in particular is helpful for both Heart
Scales and Dive Balls). The player gets two goes to find the item out of six
patches of grass. The first pick, if right, will give the item right there.
However, if it is the wrong patch, then you will get a message that will state
nothing was found and then, "It's near!" or "It's far away..."

If the near message is stated, then the item is on one of the patches left or
right of the one you picked. If it says it's far away, then it is any but the
adjacent patches. Either way, you only get two guesses, and it takes three
watts each time. The Poke Radar can hold three items at once - if you gain any
more, you will have to switch a current item with the one you just got.

To unlock new courses, the player has to send watts to the DS. Whenever the DS
is connected to the PokeWalker, all watts currently on the PokeWalker are
transferred to the DS. Watts on the DS are cumlumative - they don't get used
up. When watts pass a certain point ie 50, 200, you will unlock a new course to
play with on the PokeWalker. The watt requirements can very quickly get quite
steep, though. However, the earlier courses are generally quite easy to get.

The PokeWalker also allows you to "Connect". In addition to being the method
that allows the PokeWalker to connect to the Heart Gold or Soul Silver cart,
it also lets you connect to any other PokeWalkers in the vicinity. Doing this
will cause your Pokemon and the other person's Pokemon to play, and will then
give both people one item each. You can then not connect again until the
Pokemon has been changed in both PokeWalkers.

The other three options are generally standard. If you ever want to turn the
sound off, it's possible to do it in the options, which is the furthest to the
right. Turning the sound off can be useful in certain situations.

There's one more thing worth noting - you can walk around with the PokeWalker
even if a Pokemon isn't inside. If you do this, then a common Pokemon from that
course will eventually join you by itself, and will then become your Pokemon
on the PokeWalker. To this extent, you can get free Pokemon.

Pokemon placed in the PokeWalker will began to gain experience and happiness.
I don't know about the happiness, but for each step registered in the walker
the Pokemon will gain one experience point. Once it reaches enough to get up
a level, it will gain no more. After that point, when you send it back to the
DS, it will gain a level. It can only gain one level each time it goes in,
no more. Plus, any moves that it would normally learn at that level, it does
NOT learn. Be careful when you plan to level up, as it isn't always a good idea.
I've had a problem myself where I sent in a Pidgey at Level 8, it levelled up,
and then I missed out on Gust. Be very careful with when you put Pokemon inside
the PokeWalker, or it could come back to bite you.

Other than that, there isn't a huge amount to explain. It is certainly a fun
addition, though.
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Old 04-07-2010, 07:33 PM   #5
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Re: Pokemon Heart Gold & Soul Silver Walkthrough

======================================== =======================================

[vi]
POKEMON HEART GOLD AND SOUL SILVER WALKTHROUGH
- BEGINS HERE -
[WKTHRU]

======================================== =======================================

First, an explanation of some of the walkthrough's formatting.

At the beginning of almost every section, there will be a 'wild table' with
information regarding the Pokemon in the area and the % chance they have to
appear during morning, day and night. If a column has N/A in it instead of a
chance, then it means that Pokemon cannot be caught during that time period.

Wild tables will appear like so:

o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Gardevoir | Psychic | Grass | 20% | 35% | 35% |
| Ledian | Bug/Flying | Grass | 15% | N/A | N/A |
| Donphan | Ground | Grass | 10% | 10% | 10% |
| Lucario | Fighting/Steel | Grass | 40% | 40% | 40% |
| Alakazam | Psychic | Grass | 15% | 15% | 15% |
o-------------------------------------------------------------o
| Tentacruel | Water/Poison | Surf | 90% | 90% | 90% |
| Gorebyss | Water | Surf | 10% | 10% | 10% |
| Gyarados | Water/Flying | Old Rod | 90% | 90% | 90% |
| Slowbro | Water/Psychic | Old Rod | 10% | 10% | 10% |
| Dratini | Dragon | Good Rod | 90% | 90% | 90% |
| Dragonair | Dragon | Good Rod | 10% | 10% | 10% |
| Kingdra | Water/Dragon | Super Rod | 90% | 90% | 90% |
| Milotic | Water | Super Rod | 10% | 10% | 10% |
o-------------------------------------------------------------o

For the record, there is no area in the game that is actually like that. This
is just an example.

The far left column is Pokemon, which lists the name of the Pokemon. Type has
the Pokemon's one or two types. Encounter shows how to get it; there are many
things that can appear here which will be explained later on. Morning shows
the % that this Pokemon will be encountered at Morning (4am - 9:59am), Day
shows it for Daytime (10am - 7:59pm) and Ngt shows it for Night (8pm - 3:59am).

Pokemon in the grass and Pokemon in the water will be seperated by a line. The
following 'Encounter' locations are as follows:

Grass
------
Walk around in the grass in the area to find the Pokemon.

Cave Floor
-----------
Walk around in the cave to find the Pokemon.

Rock Smash
-----------
Use Rock Smash on cracked rocks in the area to possibly find the Pokemon.

Surf
-----
Surf on the water in the area to find the Pokemon.

Old Rod
--------
Use the Old Rod on the water in the area to find the Pokemon.

Good Rod
---------
Use the Good Rod on the water in the area to find the Pokemon.

Super Rod
----------
Use the Super Rod on the water in the area to find the Pokemon.

If any of these has a HG or SS tag after it, that means they can only be caught
in Heart Gold and Soul Silver respectively.

Pokemon found through other methods ie Hoenn/Sinnoh sounds, swarms, Headbutt
etc are not listed on the lists. For all of the after National Dex encounters
you can find the locations in sections that are found below the end of the
walkthrough in the [MISCQU] parts. For Headbutt, you will know what Pokemon
you'll be finding in the area due to the distinction of Forest and Mountain
areas in the region. Depending on which of the two it is, you'll find specific
Pokemon. Note that some like Pineco and Heracross are only on certain trees in
an area, so if you don't find it to begin with then move onto other trees. For
the trees they're specifically on, they're quite common. There are also some
Pokemon from Hoenn and Sinnoh that can be found through Headbutting trees; to
know where they are, refer to the [HENSIN] section.

As for the regular Pokemon you find, they will be the same in every area of
that distinction. You can usually tell by the area and the surrounding parts
what type of area it is.

In forest areas you can find:
Caterpie, Metapod, Butterfree, Weedle, Kakuna, Beedrill, Spearow, Exeggcute,
Venonat, Hoothoot, Noctowl, Ledyba, Ledian, Spinarak, Ariados, Pineco

In mountainous areas you can find:
Spearow, Aipom, Heracross

Please note that they won't all show up on every single tree of that sort;
Ledian and Ariados only show up in Viridian Forest trees, while Butterfree
and Beedrill will only show up in Ilex Forest and Route 47/48. In addition to
that, Butterfree and Ariados are only in Heart Gold on trees, while the same
applies for Beedrill and Ledian in Soul Silver. (I might actually be wrong
about that though, but I am pretty sure that they aren't on every single tree
in the game)

The following areas have a "Forest" distinction:
Route 1, 2, 3, 4, 5, 6, 8, 12, 13, 14, 15, 18, 21, 22, 25, 26, 27, 29, 30, 31,
32, 34, 35, 36, 37, 38, 39, 43, 47, 48, New Bark Town, Cherrygrove City, Violet
City, Ilex Forest, National Park, Ecruteak City, Lake of Rage, Safari Zone Gate,
Pallet Town, Viridian City, Viridian Forest, Pewter City, Cerulean City and
Fuchsia City.

The following areas have a "Mountain" distinction:
Route 7, 11, 16, 28, 33, 42, 44, 45, 46, 47, Azalea Town, Vemillion City,
Celadon City, Mt. Silver (Outside)

By the way, Route 47 being in both is not a mistake. Strangely enough you can
get two forest Pokemon and Heracross all in the same route.

The beginning of sections may also contain "Wild Levels" and "Trainers' Pokemon"
before the wild tables. Wild Levels has the range of levels for Pokemon found
IN THE GRASS (or on the cave floor for caves) and does not reflect the levels
of any other type of encounter on the map. Not all Pokemon can be every single
level between the range, but it shows the lower and upper boundaries of levels
counting all of the Pokemon together. In addition, any Pokemon fished up with
the Old Rod are Level 10, those with the Good Rod are Level 20 and any with
the Super Rod are Level 40.

Trainers' Pokemon lists the Pokemon that trainers own in that area. A comma
signifies that it is another Pokemon of that trainer, while a | symbol means
that the next set of Pokemon is a different trainer and so on and so forth.

That should really be all the extra info you need, so let's start!
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Old 04-07-2010, 07:34 PM   #6
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Re: Pokemon Heart Gold & Soul Silver Walkthrough

======================================== =======================================
SECTION I: Zephyr Winds [THRU01]
======================================== =======================================
o----------------------------------o
| NEW BARK TOWN |
o----------------------------------o
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Tentacool | Water/Poison | Surf | 90% | 90% | 90% |
| Tentacruel | Water/Poison | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Tentacool | Water/Poison | Good Rod | 30% | 30% | 30% |
| Chinchou | Water/Electric | Good Rod | 7% | 7% | 7% |
| Shellder | Water | Good Rod | 3% | 3% | 3% |
| Chinchou | Water/Electric | Super Rod | 60% | 60% | 60% |
| Shellder | Water | Super Rod | 30% | 30% | 30% |
| Tentacruel | Water/Poison | Super Rod | 7% | 7% | 7% |
| Lanturn | Water/Electric | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o

As always in the fourth generation when you start the game, you'll be asked if
you need any help with the game. Assuming you don't, pick the last option to
start the game.

After the initial introduction from Professor Oak (note you can either press A
on the button or on the touchscreen now) you will be asked if you're a boy or a
girl. Of course you can go with either gender depending on who you want, and
the other gender shall become your friend during the game. As a side note their
names are Ethan and Lyra, the latter of which refers to sound. While Ethan
was previously known as Gold, for all intents and purposes this partner
character is Ethan, so I will refer to him as such.

Anyway, once you've picked your gender you'll be able to pick your name like
usual. Do so and after some more text you will finally be able to play.

You start off in your room like every handheld main Pokemon game (with the sole
exception of RSE) and you can't do anything. Awesome, but that is fixed easy
enough. Go down the stairs and your mother will talk to you like in GS and will
activate the menu on the bottom screen after chatting. The first thing you'll
probably want to do is change the text speed to fast; click on the spanner to
do so. You can also save as well by clicking on the notepad.

Head out of the house to have a Marill come up to you. Ethan/Lyra will then
come out of Elm's lab and their Marill will go back to them, then the two will
vanish. We'll see them again in a minute.

Go left to see another house with a red haired person peering into the window.
That's Silver, who soon becomes your rival. Talk to him to get kicked if you
wish, then head into the lab.

Walk up and you'll be pulled into autopilot. After some text, Elm will receive
a call from Mr. Pokemon and he'll ask you to pick up what Mr. Pokemon has for
him, allowing you to pick a Pokemon. Walk up to the machine with the Pokeballs
and press A to select. Heart Gold and Soul Silver give you a choice of three
starters...

CHIKORITA
---------------
Grass-type
--> Bayleef L16
--> Meganium L32

Chikorita is the grass starter of the Johto region. She and her evolutions are
primarily defensive Pokemon and are likely to cause less damage than her two
counterparts, but in return she can hold up a defense and last longer than the
other two, especially in comparison with the Cyndaquil line. Her Grass-type
means that she has valuable Ground and Water resistance as well as a type
advantage on Water, Rock and Ground Pokemon with moves that match her type
which are already boosted thanks to the Same Type Attack Bonus. On the other
hand, the Grass-type sports several weaknesses, unfortunately including the
Flying and Bug-types, which happen to compose the first two Gym Leaders in HGSS.
While Chikorita will prove an invaluable parter later on in the game, it is
highly recommended that you supplement your team with something that can help
take on her weaknesses, such as a Mareep.

CYNDAQUIL
---------------
Fire-type
--> Quilava L14
--> Typhlosion L36

Cyndaquil is the fire starter of the Johto region. He and his evolutions are
offensive Pokemon who sport higher than average attacking stats but in exchange
are relatively frail. They can still take a hit of course, but not as many as
the other two starters can. Being Fire-type is a large advantage due to the
offensive prowess of Fire; it gets a type advantage on Ice, Bug, Grass and the
incredibly resistant Steel-type. Having four advantages, in particular Steel
make Fire a good choice for offense. Cyndaquil is also a good pick for the
earlier parts of the game due to having either neutrality or an advantage over
the earlygame (Bugsy) and only really having a problem in Johto with the last
Gym Leader. Cyndaquil is a prime choice and is also the only Fire-type you can
actually get for a while as Growlithe, Vulpix and Magmar are not available
for a little while. Cyndaquil and his evolutions' prowess lie primarily in the
Special Attacking stat, which allows them to make great use of moves such as
Flamethrower and Focus Blast.

TOTODILE
---------------
Water-type
--> Croconaw L18
--> Feraligatr L30

Lastly we have Totodile, the water type starter in Johto. Totodile and his
evolutions are known for their particuarly good Attack stat and making great
use of physical Water moves such as Waterfall. They can also use special moves
decently, but not to anywhere near as great effect due to the large deviation
between the two stats. Water is a particuarly good type in the storyline as it
is practically guaranteed to take down any of the many Rock/Ground dual types
you come across, as well as put a large dent in Rock, Ground and Fire Pokemon.
Surf is also an essential move during the game and has a large base power for
the time which it is received, although Waterfall can be put to greater effect
on this line. Totodile also has the advantage of being the first to reach his
final form, though the latest to reach his middle evolution.

------------------------------------------------------

On a side note, if you're trying to get a shiny/alternate coloured starter,
it will now show up in that alternate colour on the screen where you choose
your starter, meaning you can find out if a starter is shiny before you can
even pick it. If you just want a shiny, this gives you a 3/8192 chance rather
than the usual 1/8192 chance. Although, truth be told, it isn't exactly much
of an improvement, considering the odds.

Once you've chosen your starter, it will immediately begin to follow you like
the Pikachu in Pokemon Yellow! In Heart Gold and Soul Silver, the Pokemon that
is in the first slot of the party will follow behind you; this works for every
one of the 493 Pokemon in the game, though some of them (ie legendaries) will
return to their Poke Balls in inside areas due to their size. If it annoys you,
then it is unfortunate, as there is no way to turn this feature off in the game.

If you ever need to heal, you can use the one in Elm's lab; just talk to the
blue PC at the top of the room to heal. Go to exit the lab and the aide will
give you a POTION. Five, to be exact. Potions are valuable items for they heal
20 HP of your Pokemon which is a massive asset at this stage of the game.

After exiting Elm's lab, you'll find Ethan/Lyra again. They'll talk to you
for a minute, then leave. Next, go back into your house and talk to your mother
again. She'll give you the PokeGear, a feature that was found in the original
GSC games. The PokeGear at this point is able to hold phone numbers and change
the style but it will be expanded with other 'cards' shortly. She'll also ask
if you know how to use the PokeGear or not, though she tends to explain it
whatever your answer is.

Leave the house and now head out of New Bark Town to Route 29, which is to the
west. At least, you can try, but Elm will come out of his lab and give you his
number first. Then, head west into the first route of the game.
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Re: Pokemon Heart Gold & Soul Silver Walkthrough

o----------------------------------o
| ROUTE 29 |
o----------------------------------o
Wild Levels: 2 - 4
Trainers' Pokemon: None

o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Pidgey | Normal/Flying | Grass | 55% | 55% | N/A |
| Sentret | Normal | Grass | 40% | 40% | N/A |
| Hoothoot | Normal/Flying | Grass | N/A | N/A | 85% |
| Rattata | Normal | Grass | 5% | 5% | 15% |
o-------------------------------------------------------------o

The remixed music from GSC is pretty nice. Anyway, head west, through the grass
then north. It's a pretty simple path. However, head east when you can but stay
above the ledge and head towards the northeast of the route, where you can find
another POTION amongst the trees. Continue heading west after that. You'll pass
by a gatehouse, which leads to Route 46. We'll go there later, but it's only
a small part of the route anyway.

A bit further west is where you will find the location of the first berry tree
of GSC. However, it's a bit different now. I'll get to that pretty soon. Just
ignore it for the time being and keep going west to reach Cherrygrove City.

o----------------------------------o
| CHERRYGROVE CITY |
o----------------------------------o
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Tentacool | Water/Poison | Surf | 90% | 90% | 90% |
| Tentacruel | Water/Poison | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Krabby | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Krabby | Water | Good Rod | 37% | 37% | 37% |
| Corsola | Water/Rock | Good Rod | 3% | 3% | N/A |
| Staryu | Water | Good Rod | N/A | N/A | 3% |
| Krabby | Water | Super Rod | 67% | 67% | 67% |
| Corsola | Water/Rock | Super Rod | 30% | 30% | N/A |
| Staryu | Water | Super Rod | N/A | N/A | 30% |
| Kingler | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o

Almost as soon as you enter Cherrygrove City, a particuarly jolly old man will
talk to you and guide you around the city. Afterwards, you'll get the Running
Shoes, allowing you to go at double speed! A great asset. HGSS also has a new
feature that means you can have the Running Shoes on at any time without having
to hold B. To do it, simply touch the pair of trainers on the bottom screen.
If they're coloured in, the Running Shoes are locked on.

That's all we really need to do in Cherrygrove though you can heal if need be.
Afterwards head out of the city through the exit to the west. The old man will
rush out at you one more time and give you the Map Card; allowing you to view
a map of Johto on the PokeGear. It'll prove to be invaluable later on in the
game but for now it's simply for ease of exploration. Head up into Route 30
afterwards.
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Re: Pokemon Heart Gold & Soul Silver Walkthrough

o----------------------------------o
| ROUTE 30 |
o----------------------------------o
Wild Levels: 2 - 4

o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Pidgey* | Normal/Flying | Grass | 40% | 50% | N/A |
| Ledyba | Bug/Flying | Grass SS | 30% | N/A | N/A |
| Caterpie | Bug | Grass HG | 50% | 35% | N/A |
| Metapod | Bug | Grass HG | 10% | 15% | N/A |
| Weedle | Bug/Poison | Grass SS | 50% | 35% | N/A |
| Kakuna | Bug/Poison | Grass SS | 10% | 15% | N/A |
| Spinarak | Bug/Poison | Grass HG | N/A | N/A | 30% |
| Hoothoot** | Normal/Flying | Grass | N/A | N/A | 60% |
| Rattata | Normal | Grass | N/A | N/A | 40% |
o-------------------------------------------------------------o
| Poliwag | Water | Surf | 90% | 90% | 90% |
| Poliwhirl | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Poliwag | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Poliwag | Water | Good Rod | 40% | 40% | 40% |
| Poliwag | Water | Super Rod | 93% | 93% | 93% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
o-------------------------------------------------------------o
* On Soul Silver, 10% at morning.
** On Heart Gold, 30% at night.

Route 30 is another pretty standard starting route, with quite a few Bug-type
Pokemon (that unfortunately tend to be pretty useless...) It's a good idea to
have your starter fight all the Wild Pokemon for experience, returning to the
Pokemon Center if required due to low health.

A few seconds in you'll find a POTION off to the side, meaning we're totalling
seven now unless you've used one already. Continue up and go into the house
and talk to the guy to get an APRICORN BOX. This will allow us to get apricorns
off of what were once berry trees. Go outside the house and try it now on the
tree just to the left; press A and your character will shake it and out pops the
apricorn! A green one, in this case. Continue to go up the route, picking up the
ANTIDOTE that you'll see off to the side. Don't turn left at the path split and
continue to go straight up. Eventually, you'll reach a house. Shake the tree
first to get a pink apricorn, then go into the house.

You'll find Mr. Pokemon and Professor Oak inside. Mr. Pokemon will take an
object from his cabinet - the thing he wants to show Prof. Elm - and give it
to you; it turns out to be an egg of some sort. Professor Oak will also talk
to you (with some music that I remember being in Pokemon Stadium 2 ^^) and give
you a PokeDex. The Johto Dex has 256 Pokemon in it and we can't even get all of
them before we get the National Dex. Basically, the Johto Dex is all 251 of the
Kanto and Johto Pokemon as well as five Sinnoh evolutions - Mamoswine, Yanmega,
Lickilicky, Ambipom and Tangrowth. These are the five that evolve from their
pre-evolutions when a specific move is learned by them and the only evolution
method that Game Freak couldn't block. Unfortunately, evolutions like Togekiss,
Honchkrow, Mismagius etc are off bounds unless you can trade across the required
evolution item from Diamond, Pearl or Platinum (or another copy of HG/SS.) You
are able to use anything, even if it isn't in the Johto Dex, if you can get
ahold of it. However if you cannot get ahold of them, then you're stuck with the
surprisingly large choice of Pokemon this game offers.

Exit the house to get a distress call from Prof. Elm that you're forced to
answer. You might notice that Prof. Oak's number has also been added to your
PokeGear now, but it's unlikely you'll be using it. The distress call tells you
to come back to New Bark Town immediately - we have no choice but to do so.
Head back to Cherrygrove.

Cherrygrove City
------------------
Once you're here, go and heal up, then save. Try to head out of Cherrygrove to
the east and the red haired guy from before will appear and talk to you.
He'll end up challenging you to a battle and so begins the first rival fight of
the game.

My Levels:
o----------------------o
| Pokemon | --- |
o----------------------o
| Cyndaquil | Level 9 |
o----------------------o

For those who picked Cyndaquil:
o------------------------------------------------------------------------o
|:::::::::::::::::::::::::::PKMN TRAINER ???:::::::::::::::::::::::::::::|
o------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o------------------------------------------------------------------------o
| Totodile | Water | Torrent | Lvl 5 | Male | 70 |
o------------------------------------------------------------------------o
|::::::::::::::::::::::::::::: PRIZE: $ 500 :::::::::::::::::::::::::::::|
o------------------------------------------------------------------------o

For those who picked Totodile:
o------------------------------------------------------------------------o
|:::::::::::::::::::::::::::PKMN TRAINER ???:::::::::::::::::::::::::::::|
o------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o------------------------------------------------------------------------o
| Chikorita | Grass | Overgrow | Lvl 5 | Male | 67 |
o------------------------------------------------------------------------o
|::::::::::::::::::::::::::::: PRIZE: $ 500 :::::::::::::::::::::::::::::|
o------------------------------------------------------------------------o

For those who picked Chikorita:
o------------------------------------------------------------------------o
|:::::::::::::::::::::::::::PKMN TRAINER ???:::::::::::::::::::::::::::::|
o------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o------------------------------------------------------------------------o
| Cyndaquil | Fire | Blaze | Lvl 5 | Male | 69 |
o------------------------------------------------------------------------o
|::::::::::::::::::::::::::::: PRIZE: $ 500 :::::::::::::::::::::::::::::|
o------------------------------------------------------------------------o

This battle is pretty simple as the rival can't do all that much as he lacks
an elemental attack at this point. It's basically an easy win for you, if you
just use your own attack. Note that my level is _probably_ higher than yours,
but you should be fine if you rose even just one level, plus you have all the
Potions. On a side note, the music for this battle is such a good remix <3.

Once the battle is over and he takes back his trainer card, continue heading
back to New Bark through Route 29.

Route 29
----------
While we're here, talk to the tree to get another green apricorn. Head back to
New Bark after that.
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Re: Pokemon Heart Gold & Soul Silver Walkthrough

New Bark Town
----------------
Before we do anything else, do you remember where the red haired guy you just
battled was before? If you've forgotten, he was peering into the window of the
lab, located in the tile directly behind the mailbox next to Elm's lab. Examine
the spot where the rival was previously to find a hidden POTION. Hidden items
are found throughout the game. You can't see them, but some are obvious as
something looks out of place, and some are very hard to find without the help
of an item called the Itemfinder which we get a little before midway through
the game, when we're nearing our fourth gym badge.

Go into the lab to be put on autopilot and get accused of being a criminal.
Ethan/Lyra will come in and say otherwise, then you'll get to name the rival
whatever you wish. The policeman and Ethan/Lyra will leave, then you'll
automatically give Elm the Mystery Egg. He'll keep it for a little bit now.

Go out of the lab and into your house and talk to your mum again. She'll ask
if you want her to save money; while this practically cuts your income in half
as you go about the game, she will occasionally buy rare items for you which
can include - from what I've heard - stuff like the Moon Stone. If you choose
for her to save money, then money that you win in trainer battles will be sent
to her automatically.

We won't be coming back to New Bark for a little while now, so head west out to
Route 29 again.

Route 29
----------o
Here, Ethan/Lyra will show you how to capture a Pokemon. You probably knew
how to already, but you get forced to watch it anyway, after a lot of bouncing.
She'll give you five POKE BALLS after the tutorial finishes, then she'll leave.
You can now catch Pokemon and start adding to your team if you wish. Head back
to Cherrygrove, but first, go through the gatehouse into Route 46.

o----------------------------------o
| ROUTE 46 |
o----------------------------------o
Wild Levels: 2 - 4
Trainers' Pokemon: None (yet)

o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Rattata | Normal | Grass | 25% | 25% | 55% |
| Spearow | Normal/Flying | Grass | 35% | 35% | N/A |
| Geodude | Rock/Ground | Grass | 40% | 40% | 45% |
o-------------------------------------------------------------o

While there's no items or anything here, Route 46 allows you to get a few new
Pokemon. Spearow is a Flying-type that is stronger but more frail than Pidgey.
Geodude is a Rock/Ground type, providing valuable Electric, Flying and Normal
resistance. The downside? It needs to be traded to fully evolve into a Golem.
You may want to late a bit later for a Geodude though unless you really need
an advantage over Falkner as you can get a decently levelled one once we get
our hands on Rock Smash and the Zephyr Badge.

Once you're done getting what you want here, head back into Route 29, then
west into Cherrygrove and finally north into Route 30.
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Old 04-07-2010, 07:36 PM   #10
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Re: Pokemon Heart Gold & Soul Silver Walkthrough

o----------------------------------o
| ROUTE 30 |
o----------------------------------o
Wild Levels: 2 - 4
Trainers' Pokemon: Rattata L4 | Pidgey L2, Rattata L4 | Caterpie L3, Caterpie L3

Wild Pokemon are the same as before, of course, but this time we're heading
to the left, towards Violet City. Take the left fork when you get there and
attempt to head up to get stopped by the first regular trainer in the game.
He just sends out a Rattata so it isn't all that hard. You can get his phone
number after the battle, but he's not really useful for anything other than a
quick rematch with a Raticate. Feel free to refuse it.

If you go a tiny bit further up you'll get challenged to another battle. Finish
it up, then in the tiny section of flowers to the right, examine the flower that
is four spaces below the bottom right part of the bottommost tree closest to
the ledge (so park Gold three spaces below that tree) to find a hidden POTION.

Bit further up for another trainer and just keep going up until you reach Route
31. There's a Bug Catcher just before you swap routes as well, who will give you
your first sight of Caterpie if you're playing Soul Silver.

o----------------------------------o
| ROUTE 31 |
o----------------------------------o
Wild Levels: 2 - 4
Trainers' Pokemon: Caterpie L3, Weedle L3, Caterpie L3, Caterpie L3

o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Pidgey** | Normal/Flying | Grass | 30% | 30% | N/A |
| Ledyba | Bug/Flying | Grass SS | 30% | N/A | N/A |
| Caterpie | Bug | Grass HG | 35% | 35% | N/A |
| Metapod | Bug | Grass HG | 15% | 15% | N/A |
| Weedle | Bug/Poison | Grass SS | 30% | 35% | N/A |
| Kakuna | Bug/Poison | Grass SS | 10% | 15% | N/A |
| Spinarak | Bug/Poison | Grass HG | N/A | N/A | 30% |
| Hoothoot* | Normal/Flying | Grass | N/A | N/A | 40% |
| Rattata | Normal | Grass | N/A | N/A | 40% |
| Bellsprout | Grass/Poison | Grass | 20% | 20% | 20% |
o-------------------------------------------------------------o
| Poliwag | Water | Surf | 90% | 90% | 90% |
| Poliwhirl | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Poliwag | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Poliwag | Water | Good Rod | 40% | 40% | 40% |
| Poliwag | Water | Super Rod | 93% | 93% | 93% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
o-------------------------------------------------------------o
* 10% at night on Heart Gold.
** 10% at morning on Soul Silver.

The Wild Pokemon here are exactly the same, but with the addition of Bellsprout
to the roster. Bellsprout is good if you need a good Grass-type, but be warned
that you won't get a Leaf Stone for quite a while and if you're unlucky, not
until after the credits roll for the first time. It also gets Razor Leaf really
late, so you will be stuck with Vine Whip for quite a while, most likely.

Go up a bit to find a POTION next to a cave (which we can visit in a moment)
then go a bit more to the left to get a black apricorn. Pick up a POKE BALL
just below and then battle the Bug Keeper - giving you a sight of Weedle if
you're playing HG - who will also ask for your number after the battle but
only does a rematch, so you may want to refuse him too. Although, it appears
that this Bug Catcher may occasionally give you a Lum Berry, which is a pretty
nice prize. After that you can go to Violet City, but you can take a peek into
Dark Cave first, if you wish.

Once you enter the gatehouse and go forward a few steps, Ethan/Lyra will
appear and give you the VS. RECORDER. This item will let you keep battles on
Wi-Fi or in the Battle Frontier (much later on in the game) on record. They
leave after that; just go left and into Violet City.
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Old 04-07-2010, 07:37 PM   #11
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Re: Pokemon Heart Gold & Soul Silver Walkthrough

o----------------------------------o
| DARK CAVE |
o----------------------------------o
Wild Levels: 2 - 4
Trainers' Pokemon: None

o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Zubat | Poison/Flying | CaveFloor | 39% | 39% | 39% |
| Geodude | Rock/Ground | CaveFloor | 60% | 60% | 60% |
| Dunsparce | Normal | CaveFloor | 1% | 1% | 1% |
| Dunsparce | Normal | RockSmash | 90% | 90% | 90% |
| Geodude | Rock/Ground | RockSmash | 10% | 10% | 10% |
o-------------------------------------------------------------o
| Magikarp | Water | Surf | 100 | 100 | 100 |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Goldeen | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Goldeen | Water | Good Rod | 40% | 40% | 40% |
| Goldeen | Water | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Seaking | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o

Dark Cave features a nifty little picture when you enter, which will have a
Dunsparce in the image somewhere depending on the time of day. There isn't a
lot we can do in here at present, especially since your vision is probably
incredibly limited, but there's some new stuff in here. You can get Zubat, a
Flying-type Pokemon with Poison qualities in here but it is pretty hard to raise
at this point due to lack of a strong move. You'll find them everywhere, too.

Geodude, we've seen before. Dunsparce is a Normal-type that is quite slow but
not too bad in strength, but is incredibly rare. You can also find it quite
commonly under Rock Smash rocks, which you'll be able to break shortly.

If you follow the path from what you can see and jump over a ledge near some
Rock Smash rocks, you can find a POTION. There's little else to do at present
though; and it's far too dark to see anyway.

o----------------------------------o
| VIOLET CITY |
o----------------------------------o
o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Poliwag | Water | Surf | 90% | 90% | 90% |
| Poliwhirl | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Poliwag | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Poliwag | Water | Good Rod | 40% | 40% | 40% |
| Poliwag | Water | Super Rod | 93% | 93% | 93% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
o-------------------------------------------------------------o

Violet City is now lit with many lamps and it overall looks a lot better than
it did back in GSC. The Pokemon Center is in plain sight when you enter; use
it if you need to.

If you go into the house south-west of the Pokemon Center, the boy in there
will offer you an Onix in exchange for a Bellsprout. We'll be able to catch
Onix pretty soon, but if you want an advantage for Falkner then by all means,
take this trade up. The Onix is Hasty nature and comes equipped with a Persim
Berry, at the same level that the Bellsprout you traded was.

If you go a bit up and turn left at the fork, you can find the first Pokemon
Gym of the game but at present it's closed. The PokeMart is next to it, so you
can buy more Poke Balls etc if you wish. If you go across the first bridge to
the tower in Violet and go to the spot two steps up and two steps right from
the bottom left corner of this island, look up and examine the spot, you can
find a hidden POKE BALL.

There's nothing else to get in Violet City itself though there is plenty to do.
However, first exit Violet City using the gatehouse to the top left.

o----------------------------------o
| ROUTE 36 |
o----------------------------------o
Route 36 is mostly blocked off due to a 'tree', but there's still something
that we can get here. If you talk to the fat man over to the far left, he'll
give you HM06 ROCK SMASH, a weak Fighting-type move that will prove invaluable
during your journey, but not for battle reasons. We cannot use it outside a
battle until we get the Zephyr Badge, though.

Unfortunately, the patch of grass added here in Crystal was removed again.

Next, go back to Violet City, and head out through the south exit this time.
Before you cross the route border, you can find an apricorn in a tree. Continue
south after you get it.

o----------------------------------o
| ROUTE 32 |
o----------------------------------o
Wild Levels: 4 - 6
Trainers' Pokemon: None (yet)

o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Rattata* | Normal | Grass | 35% | 35% | 30% |
| Bellsprout | Grass/Poison | Grass | 30% | 30% | 20% |
| Mareep | Electric | Grass | 20% | 20% | 10% |
| Hoppip | Grass/Flying | Grass | 10% | 10% | N/A |
| Wooper | Water/Ground | Grass | 4% | N/A | 35% |
| Zubat | Poison/Flying | Grass | 1% | N/A | 5% |
| Ekans | Poison | Grass SS | 30% | 30% | 30% |
o-------------------------------------------------------------o
| Tentacool | Water/Poison | Surf | 60% | 60% | 60% |
| Quagsire | Water/Ground | Surf | 30% | 30% | 30% |
| Tentacruel | Water/Poison | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Tentacool | Water/Poison | Good Rod | 38% | 38% | 38% |
| Qwilfish | Water/Poison | Good Rod | 2% | 2% | 2% |
| Tentacool | Water/Poison | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Qwilfish | Water/Poison | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
* 5% at Morning/Day and 0% at night on Soul Silver.

There may be no items or anything to get yet, but Game Freak were kind enough
to extend Route 32's grass, so you're now able to get Hoppip, Wooper and Mareep
before challenging Falkner! While Hoppip tends to be a tad too difficult to
train, the latter two are solid team members. Mareep is the first Electric-type
Pokemon you can get, having good Special Attack and being easy to use once it
learns Thundershock at Level 10. Wooper has a unique type characteristic that
belongs to no other Pokemon in the Johto Dex, making it immune to Electric and
having only one weakness - Grass. It also has good level-up moves, with Water
Gun, Mud Shot and Mud Bomb being in its arsenal before it even evolves. As a
Quagsire or a later levelled Wooper, it can also learn moves such as the very
powerful Earthquake. I would recommend Chikorita users in particular get a
Mareep, to make Falkner a lot easier (unless you got a Geodude already.)

Ekans is also an option, being one of the few Poison-types in the early parts
of the game alongside Bellsprout and Zubat. Ekans evolves into Arbok at Level
22 and while being a rather mediocre Pokemon, sports two incredible abilities:
Intimidate, reducing the foe's attack strength upon Ekans switching into the
battle and Shed Skin, allowing Ekans to recover from statuses like paralyze,
sleep and freeze with a bit of luck in about one to three turns. It keeps
these abilities as it becomes an Arbok and also has a large movepool, being
able to learn moves such as Earthquake and - once it evolves - the elemental
fangs through the help of the move relearner in Blackthorn City.

There's not much else to do extra now, so it's time to continue on with the
game. Head back into Violet City, healing if needed, then go north past the
gym, across the bridge and into the tower.
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Old 04-07-2010, 07:37 PM   #12
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Re: Pokemon Heart Gold & Soul Silver Walkthrough

o----------------------------------o
| SPROUT TOWER |
o----------------------------------o
Wild Levels: 3 - 5
Trainers' Pokemon: Bellsprout L3, Bellsprout L3, Bellsprout L3 | Bellsprout L3,
Bellsprout L3, Bellsprout L3 | Bellsprout L3, Bellsprout L3, Bellsprout L3 |
Bellsprout L6 | Bellsprout L6 | Bellsprout L7, Hoothoot L7

o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Rattata | Normal | Twr Floor | 100%| 100%| 15% |
| Gastly | Ghost/Poison | Twr Floor | N/A | N/A | 85% |
o-------------------------------------------------------------o

The Sprout Tower, dedicated in its entirety to Bellsprout, is a mystical
sounding place plagued with rats, ghosts and monks who love to use Bellsprout
themselves, as well as one or two Hoothoot. The bottom floor holds nothing
(though note the creaking sound you can hear if you approach the shaking
pillar) so head up the ladder.

From this floor and any above it, you can encounter Wild Pokemon. Head to the
right to get attacked by a monk and his three Bellsprout. Continue down the
ladder after you've beaten him and continue to follow the path (though pick up
the PARLYZ HEAL below you first) to get attacked by another monk and HIS three
Bellsprout. Not a lot of variety in the teams, is there? WHERE IS THE VERY
UNDERLEVELLED WEEPINBELL

Go up the ladder again, collect the X ACCUARCY above you, then go down to get
attacked by another monk and ANOTHER three Bellsprout. WHY I OUGHT TO BURN THE
ENTIRE TOWER DOWN LIKE A PYROMANIAC though it is good EXP for Cyndaquil and
Quilava <3

Up the ladder again to reach the top floor. Pick up the POTION and then go
up to subject yourself to more Bellsprout, though just the one this time. Up
a bit more to get attacked by even more Bellsprout.

Battle the monk to the right for another Bellsprout and... SURPRISE HOOTHOOT

Then go around to see the rival and the head monk talking. Silver will use an
Escape Rope afterwards, restarting the music along with his exit. Go and pick
up the ESCAPE ROPE to the right, save if you feel the need to, then talk to
the head monk to get the battle started.

My Levels:
o-----------------------o
| Pokemon | --- |
o-----------------------o
| Quilava | Level 16 |
o-----------------------o

o-------------------------------------------------------------------------o
|:::::::::::::::::::::::::::::::::MONK LI:::::::::::::::::::::::::::::::::|
o-------------------------------------------------------------------------o
| POKEMON | TYPE | ABILITY | LEVEL | GENDER | EXPERIENCE |
o-------------------------------------------------------------------------o
| Bellsprout | Grass/Poison | Chlorophyll | 7 | Male | 126 |
| Bellsprout | Grass/Poison | Chlorophyll | 7 | Male | 126 |
| Hoothoot | Normal/Flying | Inner Focus | 10 | Male | 123 |
o-------------------------------------------------------------------------o
|::::::::::::::::::::::::::::: PRIZE: $1200 ::::::::::::::::::::::::::::::|
o-------------------------------------------------------------------------o

In addition to the $1200, you will also be given TM70, Flash. You can now light
up Dark Cave, but there's still not a whole lot you can do in there until we
get the Zephyr Badge. Luckily, getting Flash has also triggered the opening
of the gym. Either use the Escape Rope or exit the tower normally to get back
to Violet City. Heal up and once you're ready, enter Violet Gym.

o----------------------------------o
| VIOLET GYM |
o----------------------------------o
Trainers' Pokemon: Spearow L9 | Pidgey L7, Pidgey L7

Enter the gym and walk forward to GET SHOT UP TEN THOUSAND MILES! Probably not
quite that high but the first time I walked into the lift it was quite a shock
since the original Violet Gym was quite boring. Now it's incredibly high with
a view of the sky and - if your character wasn't stuck to the ground - a very
easy death. Luckily, you can't fall off in this.

Walk straight forward to take on the first of the gym trainers. With the one
exception of the lighter path around that lets you skip the trainers altogether
the wooden platform keeps exactly the same S-shape that was in the original
GSC, so in that regard it is actually the same.

Continue on and beat the other bird keeper's Pidgey and then you're ready to
battle Falkner. Go up to him and SAVE, then talk to him when you're ready to
begin the fight.

=============================
GYM LEADER FALKNER
=============================
-> Rewards: TM51 Roost, $1560
-> Badge: Zephyr Badge

My Levels:
o-----------------------o
| Pokemon | --- |
o-----------------------o
| Quilava | Level 17 |
o-----------------------o

o------------------------------o o------------------------------o
| Pidgey | Male | Lv. 9 | | Pidgeotto | Male | Lv. 13 |
o------------------------------o o------------------------------o
| -> Tackle | | -> Roost |
| -> Sand-Attack | | -> Tackle |
| | | -> Gust |
| | | |
o------------------------------o o------------------------------o
| Item: None | | Item: None |
o------------------------------o o------------------------------o
| Ability: Keen Eye | | Ability: Keen Eye |
o------------------------------o o------------------------------o
| Normal/Flying | EXP: 105 | | Normal/Flying | EXP: 313 |
o------------------------------o o------------------------------o

Again, a reminder; my levels are likely higher than yours since I have to
explore more and have also found nothing else I want to use in my team yet.

This is a pretty easy battle, but with beautiful music that has XYLOPHONES.
YOU CAN'T GET MUCH BETTER THAN XYLOPHONES! But this is one of the best tracks
in the game, imo. Of course you may think otherwise, but this is very close
to my favourite and just for the xylophone part at the beginning. <3

Anyway, the Pidgey is incredibly easy. The only trouble it might do is use
Sand-Attack, which will drop your accuarcy one stage and possibly cause you to
miss. Just knock it out fast and don't look back.

The Pidgeotto on the other hand can cause SOME problems. He (and Pidgey) have
received a level boost since GSC, but Gust is now a special move, so it causes
significantly less trouble. Unlike Pidgey who only used Sand-Attack and the
rare tackle, Pidgeotto goes on the offensive. Granted, it still can't do all
that much damage but unlike Pidgey it can heal itself. Roost is a move that
causes it to lose Flying-typing for the rest of the turn, so it can result in
your Mareep or Flaaffy only hitting it for netural damage if they're slow on
the turn it uses Roost. It shouldn't cause too many problems, though. Gust and
Tackle are just standard moves. It shouldn't be all that hard to handle. It
has no Sitrus Berry and Falkner doesn't appear to use Potions either.

---

Once you win, you'll receive the Zephyr Badge, allowing you to use HM06 Rock
Smash outside of battle. In addition, you'll also receive TM51, Roost, a potent
healing move. That's all for this gym, so get on the elevator to go down at
high speed, then exit into Violet City.
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Old 04-07-2010, 07:38 PM   #13
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Re: Pokemon Heart Gold & Soul Silver Walkthrough

Violet City
-----------------
As soon as you exit, you'll get a call from Prof. Elm asking you to pick up
the Mystery Egg from earlier in the PokeMart. The PokeMart is right next to
the gym, so go in and talk to the assistant to get it. After roughly 2500 steps
it'll hatch into a Level 1 Togepi with a special surprise - it comes with the
new HGSS egg move, Extrasensory! It makes it a lot easier to raise, having an
80 base power Psychic-type move at its disposal. I also received a Super Potion
from a guy in orange here; if you see an orange dressed guy in a PokeMart, he
is there to deliver gifts that your mother has bought with your money to you.
Be sure to look out for him.

Before exiting, buy one Escape Rope from the PokeMart. We'll be using it shortly
for a different purpose than intended. The PokeMart stock as a whole has now
expanded due to the receiving of your first badge.

Exit the PokeMart and a kimono girl will come talk to you. She'll leave shortly
afterwards, but you should know that the Kimono Girls have a lot more of a role
in this than they did back in GSC. We'll be seeing more of them later.

If you talk to the guy in between the PokeMart and gym now, you will find he's
Earl, the teacher in the Violet school. Answer no to his question and he will
return to his school, spinning a lot on the way. I don't know if this actually
does anything but I'm sure you can extract some item from him. I don't know
what though, as I can't read it yet. :x

You can also smash the rock on the right hand side of the city now - possibly
with a chance to get a hidden item like a Revive - and then follow the path
through but stop one step short of the end of the dead end and examine this
empty spot to find a hidden HYPER POTION.

Heal at the Pokemon Center if you need to then head down to Route 32, through
the south once again.

Route 32
----------o
Before we continue on, there's something we can do now. Go left and through the
gatehouse to end up in the Ruins of Alph.

o----------------------------------o
| RUINS OF ALPH |
o----------------------------------o
Wild Levels: 5

o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Geodude | Rock/Ground | RockSmash | 100 | 100 | 100 |
o-------------------------------------------------------------o
| Wooper | Water/Ground | Surf | 60% | 60% | 60% |
| Quagsire | Water/Ground | Surf | 40% | 40% | 40% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Tentacool | Water/Poison | Good Rod | 38% | 38% | 38% |
| Qwilfish | Water/Poison | Good Rod | 2% | 2% | 2% |
| Tentacool | Water/Poison | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Qwilfish | Water/Poison | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o

The wild Pokemon themselves that we can access aren't here yet, but that is
soon to change. If, from the blue house, you go up, you will find some of the
ruins with a gap in the front. Follow this gap through, going up, right, up,
left as the path dictates and go up again to enter a section of the ruins.

This part features the infamous Kabuto puzzle, as well as a section from
Crystal. Go up to the top of the room, past the puzzle and look at the Unown
writing on the wall above. Once you've done that, use the Escape Rope. The
Escape Rope will be spent, but the section of the wall will disappear. Enter
this new gap to find a HEAL POWDER, ENERGYPOWDER, PECHA BERRY and ORAN BERRY.
Don't go into the hole at the top; return to the Kabuto puzzle room.

Simply examine the piece behind the wall below the new gap with A to see the
puzzle. This puzzle is now entirely touchscreen based - you cannot use the
directional pad at all. You also only now need to solve four pieces unlike the
originals where you had to do all of them.

To begin with, move the top left one next to the piece that has the matching
eye and double tap on the piece you just moved three times to get it to rotate
into the proper position.

Next, take the bottom left piece and move it to the top, where the gap between
the top and top left corner is. Double tap it once to rotate it into the correct
position.

Next, take the right hand piece and put it in the middle row on the right-hand
gap. Double tap it twice to rotate it into the correct place.

Finally, take the bottom one and put it on the left side and double tap it three
times. The puzzle will glow, and you'll be sent to the underground.

o----------------------------------------------------------------o
| Pokemon | Type | Encounter | Morn | Day | Nght |
o----------------------------------------------------------------o
| Unown | Psychic | Ruins Flr | 100% | 100% | 100% |
o----------------------------------------------------------------o

As soon as you drop down, a guy will talk to you and give you the UNOWN REPORT,
which allows you to see which letters of the Unown you have caught in the
ruins; helpful if you want to go for all 28 of them. This section of the Ruins
of Alph is now filled with a 'strange presence', which are the Unown. Unown is
a unique Pokemon that is incredibly weak and only knows the move Hidden Power,
but appears in the form of every letter in the alphabet, as well as the
grammatical symbols ? and !. You cannot catch all twenty-six at this point,
but for now there are a fair few letters such as F and G. You can either catch
them or defeat them for some EXP, but if you wish to get the two newer forms
then you must have all twenty-six forms. Regardless, exit the ruins once you're
done via the ladder in the center of the room.

Of note is the top of the area. If you go up to the top gatehouse that leads to
Route 36, there are some smashable rocks. Have a Pokemon learn Rock Smash and
smash all three. They can yield Wild Pokemon or items such as Heart Scales.
Wild Pokemon usually includes Geodude, but it can become other things in
differing areas. Through doing this you can receive useful items, such as the
Dome and Helix Fossils. Once you've broken those three, go through the ruin
right on your left (there's a gap if you press up against the bottom wall and
go left) and break the two rocks here. Collect the HYPER POTION afterwards.
Also, if you break the smashable rocks at the top, there is a solid rock behind
the one on the top left. Examine this rock to find a hidden RARE CANDY.

There is also a hidden Great Ball on the standalone rock in the collection of
rocks to the south, that are found inside the borders of the slightly raised
ground.

If you go just under the closed ruin next to the water on the left side, there
is a hidden TINYMUSHROOM if you examine the small mound of dirt two tiles away
from about midway up the water. Tinymushrooms do nothing in this game as far
as I'm aware, apart from have a decent monetary tag. Sell them like you would
a Nugget for some extra cash.

NOTE: In regards to the Dome and Helix Fossils, it appears likely that the
Helix Fossil is only available in Heart Gold, and the Dome Fossil is only
in Soul Silver. The Old Amber is in both games. The fossils can however not
be revived until Pewter City regardless.

That's all for the ruins, so exit back into Route 32; unless you want to do
some training or search for more items, in which case you can exit and enter
again to refresh the rocks. Battling the Geodude under the rocks can be good
training for Water-types such as Wooper. The location of the wild battles and
items is utterly random, however, so you'll probably have to break all of them
each time you do it. As a rule, smash every single rock you come across in the
game. You may well want to catch some of the stuff that comes out of the rocks.

Before we continue down Route 32, you may want to take a detour and visit Dark
Cave again - or for the first time - with our new tools, Flash and Rock Smash.
Flash isn't a neccessity but it's recommended if you don't know your way around
the cave. However, the only thing we can get in there that we couldn't before
is just a much easier way to find a Dunsparce.
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Old 04-07-2010, 07:39 PM   #14
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Re: Pokemon Heart Gold & Soul Silver Walkthrough

Dark Cave
----------
Use Flash immediately to brighten up the cave, then start heading through it,
going north whenever you're presented with a choice. Go right once you reach
the top of the room, then down once you come across the water.

You'll come across two Rock Smashable rocks. Break them (you may well encounter
a Wild Dunsparce under them) and proceed to find you're blocked by a Strength
boulder. Yup. We can't advance any further through this yet and we're not
going to revisit it until we reach the other side, most likely, for ease of
playing. Granted, I think ledges stop you from going to the other side anyway.

Head back to Route 32 (heal in Violet if needed) and this time we're ready to
start going down the route. This ends the first part!

======================================== =======================================
SECTION II: Attacking the Hive [THRU02]
======================================== =======================================

o----------------------------------o
| ROUTE 32 |
o----------------------------------o
Wild Levels: 4 - 6
Trainers' Pokemon: Rattata L6, Zubat L8 | NidoranF L8 | NidoranM L9 | Wooper
L10 | Magikarp L5, Magikarp L5, Magikarp L15, Magikarp L5 | Poliwag L8,
Poliwag L8 | Goldeen L10 | Pidgey L6, Pidgey L6, Spearow L8

This time, we're heading south. A guy will talk to you as you try to pass him
and give you the MIRACLE SEED, which boosts the power of the Grass-type moves
belonging to the holder of the item. (If the guy blocks you from going any
further, you've forgotten to get the Togepi egg from the PokeMart.)

Continue south after this through the grass to find the first battle of the
route, a youngster. To the left is a cut tree that we can't remove yet, so
continue to head down. Go around the rock to the left to find a REPEL in the
grass, which will let you prevent Wild Pokemon that are below the level of the
Pokemon following you from appearing. Continue around the rock and battle the
Picknicker by here. She'll ask you if you want her number but she's only a
rematch person like all the rest, so decide if you want her or not.

A bit further down, ignore the steps for now and continue down the left side
of the path. You'll see the magnet train track above which is a pretty neat
addition. A little bit into the grass you'll find another trainer, this time
with a male Nidoran. If you keep going south through more grass you can find
TM09 BULLET SEED, a weak multi-hit physical Grass-type movew hich won't be much
use later on in the game but might be a worthwhile contribution at this point.

Go back up that patch of grass and then into the grass a bit to the northeast
to get a GREAT BALL. Afterwards go south and down the steps to find another
youngster, this time with a cute Wooper Continue a bit south to find another
fat guy who wants a lot of money for a Slowpoketail, which you can never afford
anyway. A bit to the right is the Pokemon Center; go in and heal up.

Before leaving, talk to the fisherman in there to get an OLD ROD. This is a
good key item for this point, allowing you to get a Magikarp or Goldeen if you
wish to. We may as well register it; after the fisherman finishes explaining,
go into your bag, to the section with a key (either touch it or press L once
from the main items menu (the one with the sort of sack shape)) and select the
Old Rod, then hit the button that is in the middle of the top row (there is no
right of the top row, btw) to register it to the Y button. You can also touch
it on the touchscreen to use it immediately. One of HG/SS's best additions is
that you can now register two items, too! Simply do the same process as you
did for the Old Rod and it'll be assigned to the second slot. It can only be
activated by touching it with the touchscreen but it's very helpful. If at
any time you want to swap the registered key items around, go to the key item(s)
that is/are already registered, unregister them, then register the item you
want to have registered.

On a random side note, if you want to change the colour of your Vs. Recorder,
open it up, touch the screen when it says and then tap the sides of the menu
on the bottom screen rather than the actual options to have it change colour.
Keep tapping it to get it to cycle between the colours.

Exit the Pokemon Center now and head back up to where the Wooper trainer was,
but take the right fork this time onto the bridge. There are three fishermen
here, and the bottom most one with the Goldeen will offer you his number. This
guy may prove useful as he might report swarms in the nearby area, but I think
that it's something else other than Qwilfish now and that Qwilfish has been
relegated to a new way of discovering swarms, but I can't say for sure if that
is true or, if it is, what Pokemon the fisherman will report.

Just below the center is a bird keeper. Battle and defeat him, then go slightly
lower to find a rock. Smash it and collect the Shell Bell found there. This is
an item that restores HP to a Pokemon whenever it attacks the opponent and
restores according to how much damage is dealt. It's unlikely to produce much
more than a minute amount of HP, though.

Go back into the Pokemon Center and heal up, then exit and go up onto the ledge
on the left. Examine the tile that is on the bottom left of the ledge, just
above where you can jump over to find a hidden GREAT BALL. Afterwards, go into
the cave to the left. You might spot a Zubat, Onix or Geodude in the cut-in
when you enter, depending on the time of day on your game.

o----------------------------------o
| UNION CAVE |
o----------------------------------o
Wild Levels: 5 - 7
Trainers' Pokemon: Vulpix L9

o-------------------------------------------------------------o----o
| Pokemon | Type | Encounter | Mrn | Day | Ngt | 1F |
o-------------------------------------------------------------o----o
| Zubat | Poison/Flying | Cave Flr | 25% | 25% | 30% |
| Geodude | Rock/Ground | Cave Flr | 30% | 30% | 30% |
| Onix | Rock/Ground | Cave Flr | 5% | 5% | 5% |
| Rattata* | Normal | Cave Flr | 40% | 40% | 40% |
| Sandshrew | Ground | CFlr HG | 30% | 30% | 30% |
o-------------------------------------------------------------o
| Wooper | Water/Ground | Surf | 60% | 60% | 60% |
| Quagsire | Water/Ground | Surf | 40% | 40% | 40% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Goldeen | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Goldeen | Water | Good Rod | 40% | 40% | 40% |
| Goldeen | Water | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Seaking | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
* 10% in Heart Gold.

Union Cave is pretty small but it has one or two new Pokemon, depending on your
version. Onix is a Rock/Ground typed Pokemon that has high Defense and a very
decent Speed stat, despite being such a type, but has poor Attack and Special
Defense. It can eventually evolve into the mighty Steelix, a more powerful,
slower version of Onix with Steel-type characteristics. Unfortunately, to
complete this evolution, a Metal Coat must be equipped to Onix and it must then
be traded to evolve. To make matters worse, the only Metal Coat you receive
during the game itself isn't until after the first credits roll. The only way
to get one beforehand is to hope a wild Magnemite is holding one but that has
only a 5% chance to occur per Magnemite.

Sandshrew is a Heart Gold 'exclusive' (you can actually get it in both, but in
Soul Silver you need to buy it from the Game Corner in Goldenrod City) that is
a dependable Ground-type. Sandshrew will eventually evolve into Sandslash at
Level 22 and can prove to be a worthwhile companion.

If you head a bit to the left (note that you can fish in the water with the Old
Rod for Level 10 Magikarp and Goldeen) you will notice that you can go up as
well as down. For now, go up. Collect the X ATTACK to the left, then go straight
up. The first firebreather of the game will spot you, with quite the sprite.
Defeat his Vulpix, then go down the stairs.
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Old 04-07-2010, 07:41 PM   #15
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Re: Pokemon Heart Gold & Soul Silver Walkthrough

Union Cave B1F
----------------
Wild Levels: 7 - 9

o-------------------------------------------------------------o-----o
| Pokemon | Type | Encounter | Mrn | Day | Ngt | B1F |
o-------------------------------------------------------------o-----o
| Zubat | Poison/Flying | Cave Flr | 25% | 25% | 25% |
| Geodude | Rock/Ground | Cave Flr | 30% | 30% | 30% |
| Onix | Rock/Ground | Cave Flr | 10% | 10% | 10% |
| Rattata* | Normal | Cave Flr | 35% | 35% | 35% |
| Sandshrew | Ground | CFlr HG | 30% | 30% | 30% |
o-------------------------------------------------------------o
| Wooper | Water/Ground | Surf | 60% | 60% | 60% |
| Quagsire | Water/Ground | Surf | 40% | 40% | 40% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Goldeen | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Goldeen | Water | Good Rod | 40% | 40% | 40% |
| Goldeen | Water | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Seaking | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o
* 5% in Heart Gold.

Head straight forward and press A on the rock you hit to get a hidden X SPEED.
Keep going left to find a TM39 ROCK TOMB lying on the floor. This is a fairly
good Rock move with low PP but a 100% chance of lowering the target's speed
as well as a 50 base power. You may be better off with Rock Throw if you have
a Geodude or Onix, though but it could be a good asset for Sandshrew.

If you go to the northern part of the room, you can also get an X DEFEND. The
rest of the room is inaccessable until you get Surf, so leave for now. The wild
Pokemon are the same as the floor above, but a higher level.

Union Cave 1F
--------------
Trainers' Pokemon: Onix L11 | Geodude L4, Geodude L6, Geodude L8 | Koffing L6,
Koffing L6 | Slowpoke L11

This time, head down at the fork. Battle the hiker with an Onix, then go to the
right and battle another hiker with three Geodude. Go a bit further and you'll
come to a line of three rocks on the eastern wall. Go into the tile between two
of the rocks and examine the wall to find a hidden GREAT BALL.

Continue south and battle another firebreather, then collect a second, visible
GREAT BALL in the corner. Go a bit west and weave between the rocks on the top
half of the water and get the POTION between the rocks down the path here. Go
out of this short section and then continue to head south, where you'll see a
standalone, tallish rock. Examine it to find a hidden PARLYZ HEAL.

Go a bit more south to end up getting caught by a crazy monster-suit wearing
Pokemaniac who will give you a sighting of Slowpoke. There is nothing to the
left, so go right (ignore the gap in the rock as there is nothing there either)
and pick up the AWAKENING just left of the cave exit, then exit Union Cave.

o----------------------------------o
| ROUTE 33 |
o----------------------------------o
Wild Levels: 5 - 7
Trainers' Pokemon: Geodude L11, Machop L11

o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Spearow | Normal/Flying | Grass | 20% | 20% | N/A |
| Rattata* | Normal | Grass | 40% | 45% | 60% |
| Hoppip | Grass/Flying | Grass | 35% | 35% | N/A |
| Zubat | Poison/Flying | Grass | 5% | N/A | 40% |
| Ekans | Poison | Grass SS | 30% | 30% | 30% |
o-------------------------------------------------------------o
* 10% at Morning, 15% at Day and 30% at Night in Soul Silver.

Route 33 is pretty much the shortest route in the game, though in a rather
random change it now rains on the route. Pick the two apricorns from the trees
on the bottom right, then battle the hiker over to the left. After battle, he
will offer you his number. While this guy used to tell you about Dunsparce
swarms in Dark Cave, I don't think he does anything now but battles.

Afterwards, go left into Azalea Town.

o----------------------------------o
| AZALEA TOWN |
o----------------------------------o
Pretty much as soon as you enter you'll see a grunt of some sort talking to or
assaulting a man. He is a part of Team Rocket, the criminal organization from
both RBY and GSC. He blocks the entrance to Slowpoke Well, but we will be going
there shortly.

First, go to the cabin with the smoke coming outside it (bottom right of the
Pokemon Center.) If you go around to the front and examine the pile of logs in
the front of the house next to the trees, you can get a FULL HEAL. If you go
a bit left, there is a house on a ledge surrounded by three log piles. First,
shake the tree to get a white apricorn, then go into the Pokemon Center and
heal up from the trek through Union Cave.

Note that you are able to go downstairs now, meaning you can receive the Pal
Pad and use Wi-Fi to trade with Diamond, Pearl, Platinum, Heart Gold or Soul
Silver if you wish.

Once you've healed and used the PC if need be, exit the Pokemon Center and go
inside the house that is on the ledge. Inside the house you will find Kurt, the
famous ball maker and his granddaughter. Talk to Kurt to get him riled up about
Team Rocket being at the Slowpoke Well and he'll dash out of the house to go to
the well, meaning we can access it now.

Exit Kurt's house and go back to the right, where you will find the grunt has
gone. Go down the awkwardly sloping path and enter the well.

o----------------------------------o
| SLOWPOKE WELL |
o----------------------------------o
Wild Levels: 5 - 8
Trainers' Pokemon: Rattata L9, Rattata L9 | Zubat L9, Ekans L11 | Rattata L7,
Zubat L9, Zubat L9

o-------------------------------------------------------------o
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
o-------------------------------------------------------------o
| Zubat | Poison/Flying | Cave Flr | 85% | 85% | 85% |
| Slowpoke | Water/Psychic | Cave Flr | 15% | 15% | 15% |
o-------------------------------------------------------------o
| Slowpoke | Water/Psychic | Surf | 100 | 100 | 100 |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Goldeen | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Goldeen | Water | Good Rod | 40% | 40% | 40% |
| Goldeen | Water | Super Rod | 90% | 90% | 90% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
| Seaking | Water | Super Rod | 3% | 3% | 3% |
o-------------------------------------------------------------o

You'll be shown a nice little cut-in when you enter, with a Slowpoke somewhere
in the picture. Once you get to see the inside, you will find Kurt once more
who says about his broken back. Looks like it's up to us now to put a stop to
Team Rocket's plans in the well. First, examine the very top left of the puddle
in this room to get a hidden GREAT BALL, then enter further into the cave from
the hole on the left.

Inside, go up a fair bit and the first Rocket grunt of the game will attack
you with two Rattata, which is a pretty common choice for these grunts. A bit
further on you will find a SUPER POTION on the ground. Walk forward a bit more
for a female grunt to battle you.

Go down the steps after the grunt and go down the next level of steps and press
A on the standalone rock at the end of this small path to get a SUPER POTION.
Return back up the steps and go left this time to battle another grunt.

Last but not least is the Team Rocket admin that is here with the team. Talk
to him to begin the fight, complete with a "VS Bar" of sorts that is unique
to the four Rocket Admins, rather than being an actual bar like the Gym Leaders
and the rival.
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