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Old 03-20-2010, 06:05 PM   #1
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FFXIII Heres my thoughts what are yours?

I am 13 hours into FFXIII and am not impressed, it is too linear. There are no puzzles like in previous installments of the game, you follow a path run from point A to point B fighting battles that consist of pressing two buttons at the right times. The left bumper to switch roles and A to auto attack or L1 and X on PS3(Id guess). There really is not much Char customization, you do use points to gain stats and ability's but you follow a determined path in this as well and will end up getting everything so it wont really matter what you choose to spend your points on.

Anything having to do with interaction with NPC's ie gathering information, finding out where you need to go, rumors in bars, people randomly giving you things to do, giving you items, has been eliminated from the game there is none of this interaction with NPC's in the game(I have seen 13 hours in). No open city's to run around in with loads of things to do just a path from point A to point B with cut scenes(cool Scenes) and 2 button battles so far.

There is no magic gathering or real items of any use other than potions and status curing items and phoenix downs. Items are used to upgrade your weapons and they do not upgrade them differently depending on what item you use on the wep, for instance: you use a Bat Wing and a Iron to upgrade a wep the only thing this will do is give the wep XP to lvl it up the wing and the iron will give differing amounts of XP but will not change the wep in any way. There is no "Mana bar" your characters have unlimited magic. Basically all you need to watch in a battle is your health and when this gets low press left bumper and make one of your chars a medic to auto heal for a sec and switch back to casters and physical damage afterward. You as a player just sit there pressing auto attack over and over and switch your chars stances when needed throw a phoenix down when needed or a potion. Only one of the people in your party the "leader" will be under your complete command the others are automated.

The battle system was intended to be innovative but ended up being a two button system with little control over characters actions. The summons are still cool and I do like them they can fight by your side or you can combine and do combination moves. It is very pretty to look at and the voice acting is to my liking. The story is a bit confusing, an information overload with a lot of made-up words that sound alike, but I like figuring things out and they have a data log in the game so you can review what has happened.

Overall it is still a decent game but has lost a lot of elements that were included in previous installments, and has become a very linear game compared to predecessors. It could have been better with more freedom and NPC interaction. I prefer the old school battle system where the player has complete control over his party.


^This was my initial impression, since I posted this I have changed my opinion and am thoroughly enjoying this game
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Old 03-20-2010, 11:12 PM   #2
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Re: FFXIII Heres my thoughts what are yours?

What chapter are you on? I'm guessing not too far. I'm at chapter eleven now, and I think the battles are a lot more strategic than your standard Final Fantasy game. A lot more.

Also, you're wrong about a lot of your stuff. Like, different shit used to upgrade your weapons does effect the exp bonus of the weapon. Use 36 sturdy bones, for example, and you'll get a 200% bonus on exp gain for further upgrades on that weapon. And you need different materials to upgrade a weapon to the next tier. Just like any other FF game...

NPCs still talk to you, they just say that random stupid shit when you get near them instead of having to click X (Or whatever the button is on shitty xb0x controller).

And I'm pretty sure you can go explore the entirety of Grand Pulse, ride around and do chocobo digging, and do sidequests later on in the game. So people who really love exploring shitty RPG towns and playing shitty RPG mini-games still got that shit going for them. I didn't know people gave a shit about that stuff. I never got an RPG because of the SWEET TOWNZ...

And story-wise, it makes sense that you can't go exploring whatever in the beginning, since everyone in the entire massive Cocoon city thing you're in hates the shit out of you because they think you're there to kill them all, and if you get anywhere near them the government purges the fuck out of them.

Oh, and the characters learn different shit. Snow can't learn everything Sazh can learn, etc. And different characters excel at different roles, even when all roles open up to you. I personally like that better than say, FF7 or FF8, where all the characters are exactly the same besides limit breaks. I guess that's just a preference thing though.

And none of the main characters are total faggots. Even Hope, who's a douchebag in the beginning, is infinitely manlier than Vaan or Tidus. And Snow is actually kind of a badass. Battles with fists, rides around two lesbians that are joined together via scissoring. If he would just punch Hope and Lighting in the throats for blaming him for stupid shit he'd easily be the manliest FF character this century, besides maybe Jecht.


Not saying this game is awesome as fuck or anything. But it's not bad for a Final Fantasy game, and your criticism is kinda shitty.
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Old 03-21-2010, 12:08 AM   #3
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Re: FFXIII Heres my thoughts what are yours?

“Also, you're wrong about a lot of your stuff. Like, different shit used to upgrade your weapons does effect the exp bonus of the weapon. Use 36 sturdy bones, for example, and you'll get a 200% bonus on exp gain for further upgrades on that weapon.”

What I meant was that using these materials all does the same thing it gives the wep XP that is all it wont do anything to influence what the wep does. Like in some other Final Fantasy’s where you could synthesize items and they would add status effects to your weps or something of that sort.

As for the “SWEET TOWNZ” it is just nice having that feel like you are on your own and can take part in all the may things a town may have to offer, side quests, items and upgrades available, Information from bystanders. It also takes away from the fun of figuring out what to do in a city to get farther in the storyline, there is nothing to figure out in this game so far just run in the allotted path to the next area. Example: you get to a new city and need to rest so you go exploring and then come back to the inn while sleeping something interrupts your sleep and surprises you. The trigger is sleeping in the inn until this trigger is initiated you don’t know what will lead to the next part in the story. Scenarios like this do not happen in this game. Sure everyone hates you in Cocoon city and you need to go from point A to point B but why not let the player choose which route he takes? I’m not saying the new way is all that bad I have enjoyed it but it could be more interactive.

The characters do learn different moves but they are all on a set path from the beginning to learn those specific moves. You have no say in what ability’s they could go learn as opposed to 10 where you could personally customize your characters by choosing which path they take in the "Sphere Grid". You spend the points and you will learn all there ability’s and only there own ability’s. The new battle system makes this ok because you have to switch out characters according to there own ability’s, but it is still the fact. In 7 the characters were not all the same they had different ability’s based on the materia you gave them and could excel in what you chose for each one ie more customization than this latest installment.

I like the characters to Snow is awesome, Hope still irritates me quite a bit I just got to the part where he (Spoiler alert) try’s to stab snow, he has problems.

I am not saying the game sucks either, I like it. The battle system has just been lackluster up to this point. All I have had to do is switch a medic in and out and buff my characters when needed with a synergist or sentinel, I do like the concept of staggering the enemy’s though. I don’t know there is still a lot of the game I have not seen yet, Grand Pulse and the chocobo thing could be redeeming. Ill re-post if the battle system becomes more interesting or if my opinions change but it is really just hitting the L1 or left bumper when you need to as of right now and letting your party take care of the rest, idk how this is more strategic than the previous games, you don't even need to know enemy weaknesses you hit Libra and your chars just do it for you.
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Old 03-21-2010, 12:54 AM   #4
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Re: FFXIII Heres my thoughts what are yours?

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Originally Posted by shedding89 View Post
“Also, you're wrong about a lot of your stuff. Like, different shit used to upgrade your weapons does effect the exp bonus of the weapon. Use 36 sturdy bones, for example, and you'll get a 200% bonus on exp gain for further upgrades on that weapon.”

What I meant was that using these materials all does the same thing it gives the wep XP that is all it wont do anything to influence what the wep does. Like in some other Final Fantasy’s where you could synthesize items and they would add status effects to your weps or something of that sort.
Most Final Fantasy games aren't like that. Hell, most Final Fantasy games don't even have weapon upgrades. You just buy or find a new weapon and that's it.
Quote:
As for the “SWEET TOWNZ” it is just nice having that feel like you are on your own and can take part in all the may things a town may have to offer, side quests, items and upgrades available, Information from bystanders. It also takes away from the fun of figuring out what to do in a city to get farther in the storyline, there is nothing to figure out in this game so far just run in the allotted path to the next area. Example: you get to a new city and need to rest so you go exploring and then come back to the inn while sleeping something interrupts your sleep and surprises you. The trigger is sleeping in the inn until this trigger is initiated you don’t know what will lead to the next part in the story. Scenarios like this do not happen in this game. Sure everyone hates you in Cocoon city and you need to go from point A to point B but why not let the player choose which route he takes? I’m not saying the new way is all that bad I have enjoyed it but it could be more interactive.
If you say so. You do all that shit in this game too, you just do it at a save spot. I never thought it was very fun running around all over the place just to figure out what to do next, personally. And that shit with the "sleep here, cutscene thing" happens in this game too. You just don't need to play trial and error bullshit to do it. Also, ten was just as linear. And everyone loves that game, despite it having shit characters.

I dunno. Maybe I'm just weird. But running around trying to figure out what to do was never something I looked forward too with my RPGs. I actually never had anyone ever say "Oh fuck yes, I loved the part of the game where I ran around town trying to figure out what the hell I had to do next to get on with the story." Usually they're like "Goddamn, yeah, that part pissed me off. You got to talk to the kid in the back of the pub. Yeah, I dunno how I was suppose to know that. Pretty stupid shit."


Quote:
The characters do learn different moves but they are all on a set path from the beginning to learn those specific moves. You have no say in what ability’s they could go learn as opposed to 10 where you could personally customize your characters by choosing which path they take in the "Sphere Grid". You spend the points and you will learn all there ability’s and only there own ability’s. The new battle system makes this ok because you have to switch out characters according to there own ability’s, but it is still the fact. In 7 the characters were not all the same they had different ability’s based on the material you gave them and could excel in what you chose for each one ie more customization than this latest installment.
In ten you started a character had his own sphere grid, then you just branched out to learn other people's shit. In seven everyone was the same besides limit breaks and weapons. I could take all the materia off cloud and put it on negro with gunarm and he'd be exactly the same. Same in 8. 10 you could make characters exactly the same as each other too. In this game, 9, pre-playstation Final Fantasy games characters are more unique.
Quote:
I like the characters to Snow is awesome, Hope still irritates me quite a bit I just got to the part where he (Spoiler alert) try’s to stab snow, he has problems.
Yeah, Snow should man up and beat that kid's ass.

Also, that's like chapter seven. You haven't fought anything actually tough yet. Battles get a lot more challenging and it takes a bit of thinking to beat some things.

Quote:
I am not saying the game sucks either, I like it. The battle system has just been lackluster up to this point. All I have had to do is switch a medic in and out and buff my characters when needed with a synergist or sentinel, I do like the concept of staggering the enemy’s though. I don’t know there is still a lot of the game I have not seen yet, Grand Pulse and the chocobo thing could be redeeming. Ill re-post if the battle system becomes more interesting or if my opinions change but it is really just hitting the L1 or left bumper when you need to as of right now and letting your party take care of the rest, idk how this is more strategic than the previous games, you don't even need to know enemy weaknesses you hit Libra and your chars just do it for you.
Like I said, you haven't fought anything remotely challenging yet. You'll probably get your ass handed to you quite a bit later on.

And most previous Final Fantasy games are easy shit. You can just hit attack for most random battles and win. You can just fight random mobs for a while, overlevel, and do the same thing for bosses. Random battles in this game can kick your ass if you half-ass them, or sometimes even if you make one stupid mistake. Wait till you start fighting things that are actually decently tough before passing judgment. Have fun hitting Libra and auto-attacking.
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Old 03-21-2010, 01:41 AM   #5
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Re: FFXIII Heres my thoughts what are yours?

^ I look forward to getting my ass handed to me (spoiler alert) just got to the part where they bust into Hopes house after cutting the lights that was badass

we obviously value different things in our RPG's I guess I'm the weirdo that likes running around figuring out what to do on my own heh

Ok now I am on Grand Pulse and it is a lot more open with gigantic areas to explore also the combat has been getting progressively more difficult( I have to switch stances and make my own paradigm's, and organize my party with more thought). There is also a lot more character customization now that they can all go through whichever crystarium I deem fit. There is also a lot more to do with the missions available. I am liking the game play now much more.
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Old 03-25-2010, 04:38 PM   #6
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Re: FFXIII Heres my thoughts what are yours?

Told you. =p

I just battled some ridiculous as shit boss near the end of the chapter. I actually lost like ten times in a row and was getting slightly raged. I avoided random encounters pretty much the entire game though, so I might be pretty underleveled.

Eventually won by using my cunning intellect and fighting spirit, and shit. Was still pretty close though. Now I can unlock some cool as fuck sounding techniques for some people. Fuck yeah.
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Old 03-25-2010, 07:25 PM   #7
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Re: FFXIII Heres my thoughts what are yours?

Im running around in grand pulse killing a ton of stuff and doing missions because I got my ass beat by some shitty behemoth king when I first got there. One of those big shoopuf looking things killed me in 2 or 3 turns, yea idk why but I had to see how hard it was. I don't want to go further in the story when I cant even beat all the enemy's in the area I'm in it pisses me off to much.
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Old 03-25-2010, 07:30 PM   #8
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Re: FFXIII Heres my thoughts what are yours?

Yeah, I couldn't beat those behemoth guys either. They just stand up and one shot my party leader every single time. Fuck those guys. =D
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Old 03-26-2010, 04:43 AM   #9
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Re: FFXIII Heres my thoughts what are yours?

Unfortunately I still haven't gotten a chance to buy it yet.
Looks awesome though.
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Old 04-11-2010, 10:59 PM   #10
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Re: FFXIII Heres my thoughts what are yours?

Hey guys, I just beat the last boss in FFXIII he put up a fight. Now I am going back and completing all the Cieth stone missions there have been some very difficult battles so I was curious what group makeups and weap/acc combos you guys are using. My main group is Light as lead Fang and Hope, I picked this combo because Hope has very high magic and is a really excellent synergist, Fang has decent health for a sentinel and is very good as a saboteur(this was the determining factor for her over Snow who I really wanted to use ) not to mention the highest strength for commando, and Light because she is all around decent and very good with her army of one for driving up stagger %. I use the wep/acc combos that give me insta-stagger chance on hit on all three of my chars and for the other slots I give them status enhancing accessory's +100str +100mgc etc. I am just curious what other people have come up with and are using. I am thinking that ribbons are next on my agenda of things to find, because enemy debuffs are a huge pain in the rear.
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Old 04-23-2010, 11:56 PM   #11
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Re: FFXIII Heres my thoughts what are yours?

I just bought the game, going to give it a try. I only have high expectations ever since I saw my friend play this game for a bit.
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Old 04-24-2010, 12:30 AM   #12
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Re: FFXIII Heres my thoughts what are yours?

Quote:
Originally Posted by shedding89 View Post
Hey guys, I just beat the last boss in FFXIII he put up a fight. Now I am going back and completing all the Cieth stone missions there have been some very difficult battles so I was curious what group makeups and weap/acc combos you guys are using. My main group is Light as lead Fang and Hope, I picked this combo because Hope has very high magic and is a really excellent synergist, Fang has decent health for a sentinel and is very good as a saboteur(this was the determining factor for her over Snow who I really wanted to use ) not to mention the highest strength for commando, and Light because she is all around decent and very good with her army of one for driving up stagger %. I use the wep/acc combos that give me insta-stagger chance on hit on all three of my chars and for the other slots I give them status enhancing accessory's +100str +100mgc etc. I am just curious what other people have come up with and are using. I am thinking that ribbons are next on my agenda of things to find, because enemy debuffs are a huge pain in the rear.
That's the combo my brother used to platinum his game. Works fine for everything. I know he had kain lance for fang, some gay boomerang for hope, and the upgraded axis blade for light.

He used the negro for farming turtles for their rare drop until he could get his other dudes stronger. Once you get fanged strong she can knock them down without a summon, which makes it go faster.
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