Ahead of the big E3 2017 event, Microsoft has revealed the full Xbox Project Scorpio specs and it’s quite the console. Well, technically the gaming giant left it to UK site Digital Foundry to reveal the specs, but nonetheless, it’s an interesting move.
According to Digital Foundry, the Project Scorpio “is aimed at a very different user to prospective Xbox One S owners”. The publication hints that this will be due to its premium price point, and there will be less crossover between Scorpio and Xbox One users than there is with the PS4 and Ps4 Pro.
The Project Scorpio specs are as follows:
CPU: Custom 2.3GHz eight-core x86 (Jaguar Evolved) with 4MB of L2 memory cache
GPU: Six-teraflop GPU with 40 compute units clocked at 1172MHz
RAM: 12GB DDR5 with 326GB of bandwidth (8GB available to game makers)
That CPU is basically an evolved form of what you got in the original Xbox One and Xbox One S, but with a higher clock speed. Apparently, Microsoft is focused on improving latency from a silicon level but has also built DirectX 12 into the CPU processing unit to cut CPU rendering processing by up to 50% on titles built on the DirectX 12 framework. Those games actually include the likes of Star Wars: Battlefront, Battlefield 1 and the latest Forza titles.
In terms of the GPU, that 6-teraflop offering is such a huge upgrade over the original Xbox One’s 1.31 teraflops and even the PS4 Pro’s 4.2 teraflops.What that all means for you guys is that it’ll probably make third party releases run at a higher resolution and hopefully that promised Native 4K resolution gaming.
Digital Foundry was shown Forza Motorsport 6 on the Nürburgring with the maximum number of vehicles possible and it ran at 60fps in full 4K. It seems like the Project Scorpio could rival the results you can get in from PC Ultimate Settings.
Some other interesting features include game DVR getting a 4K 60HECV upgrade and all Project Scorpio games getting supersampled down to full 1080p HD for anyone without a 4K TV.
Interestingly, the site wasn’t shown what the console will look like, how big it is, how much it’ll cost or even what it’s officially called. However, the prediction is that it’ll cost in the region of $499/£449 due to the cost of fitting those internal specs we’ve talked about.
We’ve speculated within the Fandom office that it won’t actually be called an Xbox when it’s released, but apparently, internally there’s a lot of talk about it being part of the “Xbox One family of products”.
No doubt we’ll hear and hopefully SEE more at Microsoft’s E3 2017 press conference on June 11.